New Major Update: Micro Kingdom Update

Hello Giants, Our first free update since the Ice Age DLC release is here! Focusing on Micro, we hope this update will help you get creative with the [b]more than 300 biotica[/b] available in Reus 2! You can read the detailed Patch Notes at the end of this Steam News. [b]⚠️ As a reminder, since the update brings a lot of changes to the Micro system, it is not backwards compatible. You won’t be able to revisit old planets & save files after you update the game![/b] [i]Because of how different the Micro rework is compared to the previous version, you’ll not be able to load planets from before this version (v1.6) anymore. We will keep a fallback version of v1.5 online on a beta branch for anyone who wishes to finish the planets they started before this update, although keep in mind that the meta-progression will remain with this update. If you have further questions regarding this update, feel free to reach out to us.[/i] [h3][b]Micro Rework[/b][/h3] Micro won’t be Giant dependent anymore and instead, the Micro ability of a Giant opens the [b]"Micro Shop"[/b]. You will start each game with 2 random common Micros you can place and you don't consume the micro. As long as you have charges, you can place multiple Micros, however, some Micros increase in cost every time you use them, so be careful! Every Era, you gain 1 new Micro option, at least 5 at the final Era. [img]{STEAM_CLAN_IMAGE}/44092750/da5f8bc4129df7fe96ddef21611106470ccfebc8.gif[/img] Emblems will also have a rework, you can read more here: https://steamcommunity.com/games/1875060/announcements/detail/508447709615621592?snr=2___ [h3][b]New Draft Mode[/b][/h3] Max Horizon will replace Horizon Draft as the default Draft Mode, but with 3 Biotica of the highest level (one for each starting biome) instead of 1 of each level. The drafting has also become more strict on higher difficulties. [h3][b]QoL & Balance changes[/b][/h3] [list] [*] Massive rebalance of dozens of biotica and eras [*] More guidance in getting the best difficulty settings for you between Sandbox, Discovery, Challenge, and Titan [/list] [img]{STEAM_CLAN_IMAGE}/44092750/4dbf7fea78df12b8a45dd5d7555b8f898bd0e3ff.gif[/img] Despite focusing on the teeny tiny elements of Reus 2, this update brings a lot of changes and we are excited for you to try it! Now, let’s fill the world with butterflies, mushrooms and ladybugs! -Adriaan and the Monks at the Abbey [h2][b]PATCH NOTES v1.6.0:[/b][/h2] [i]⚠️ Known Issue: A few texts still have their translations pending.[/i] [h3][b]ADDED[/b][/h3] [list] [*] Added better guiding to the best gameplay settings for you as a player when starting a new planet. [*] Horizon Drafts are shown in the escape menu in a session [/list] [h3][b]CHANGED[/b][/h3] On True Titan difficulty, the Era rewards are on 3 stars instead of 2 stars. [list] [*] Micro's completely reworked! [*] Emblems completely reworked! [/list][b]Read the rework explainer here: [/b]https://steamcommunity.com/games/1875060/announcements/detail/508447709615621592?snr=2___ [url=https://steamcommunity.com/app/1875060/discussions/0/592891078960482485/][i]Starting in v1.6 you can no longer play with planets from v1.5 or earlier. There's a fallback build of v1.5[/i][/url] [list] [*] Readded invention notifications and discovery animations. [*] Added in-game progress feedback for most Milestones (achievements) that deal with gathering X of something. Find them in the hover tooltip in the collection UI after you've played at least one session with the new update. [*] If you destroy a defending army, and after that the attacking army, the two cities will sign peace. [*] You can now revisit doomed planets for which you skipped all planet-dooming cinematics (using the 'Skip Seen Cutscenes' options). [/list] [h3][b]BALANCE[/b][/h3] [list] [*] You only get the extra Draft Charge in Horizon mode if you have 5 or more unique biomes that match the bar. [*] Requirement for Biome usage bonus down slightly to 6 for era 2 and 10 for era 3. [*] Terraform points in the shop get more expensive more quickly. [*] Draft Points are extra expensive in Titan Difficulty and up. [*] Anomaly no longer turns Reefs into Deep and vice versa (actually a nerf to Reef Shark) [*] Country Club now gives food on Undergrowth, and is on different leaders [*] Sound effects volume tweaks [/list] [b]ERAS[/b] [list] [*] Hunter Age 3 star and 2 star slightly easier. [*] Made all 3 star requirements for Era 2 options harder, especially Prosperity. [*] Made Castle Age slightly harder. [*] Made the Skyscraper less strong. [*] Small World 3-star requirement to 600. [*] Tropical Paradise requirement to 275 population. [*] Space Race, Age o Horror, Solar Punk, and Calm Era 3 Prosperity Era 3 requirements up from 500 to 600. [*] Sacrifice Altar gold output down from 500% to 200%. [/list] [b]BIOTICA[/b] [i][Rainforest][/i] [list] [*] Gumbo Limbo power up to 10 from 6. Second copy costs 3 <= 4. [*] Coffea Robusta now gain science for each bioticum with a base science yield. [*] Guarana: slightly cheaper [*] Jaguar: significantly cheaper to place twice [*] Cacao: fruit scaler up to 25% from 10% per unique fruit. [/list] [i][Ocean][/i] [list] [*] Titan Fall: Boosted, gained new symbiosis. [*] Reef Shark; Biodiversity cost op by 1, second copy up by 2. [*] Oil (Offshore): Power down to 0.75 from 1. [/list] [i][Ice age][/i] [list] [*] Geyser: second geyser a bit more expensive. [*] Cave Bear: gets +10% valuables for legacy geos instead of a flat 50 valuables. slightly more expensive, and slightly lower flat valuables. [/list] [i][Savanna][/i] [list] [*] Sapphire: gains extra valuables % with more biomes [*] Lion: flat power up from 35 to 70. [*] Sorghum: cheaper to place copies. [/list] [i][Forest][/i] [list] [*] Orange: Buffed flat food to 40 from 25. [*] Phosphorus: flat +25 food instead of +25% food. [/list] [i][Desert][/i] [list] [*] Falcon: Rework gains gold for each critter on the planet, and gains the tag. [*] Cheeta: flat power up to 65 from 40. [*] Ruby: fixed Turquoise cohort, and lowered biodiversity a bit [/list] [i][Taiga][/i] [list] [*] Siberian Tiger: slightly cheaper first placement. Power for predators on the planet down slightly. [/list] [b][h2]FIXED[/h2][/b] [list] [*] Added extra defensive logic to prevent profile corruption. [*] Added automatic profile recovery logic in case of said corruption. [*] Fixed some buttons glowing white on opening [*] Fixed Steppe Bison: no longer eats critters [*] Fixed missing and faulty translations [*] Fixed bug with legacy not working on many pieces with Sloth. [*] Fixed Primal Flint bonus being named Giant Sloth [*] Fixed a crash when you only played with 1 city [*] Fixed achievement issues [*] Fixed performance issues in puzzle calculations. Especially lategame. [*] Fixed a text inconsistency with Glacier [*] Fixed text size, alignment and overflow in some places. [*] Fixed softlock issue when trying to settle two nomads too close to eachother. [/list] [url=https://discord.gg/bS8ynY8T][img]{STEAM_CLAN_IMAGE}/44092750/b179de58911c3ae80270f461b7fb392936338a70.png[/img][/url][url=https://store.steampowered.com/developer/Firesquid][img]{STEAM_CLAN_IMAGE}/44092750/f5587fa419d5105228d86f0544713ccd52f041fe.png[/img][/url]