Hey Giants!
We have already teased you that the next update will bring a new side to Reus 2. For the players who missed the chaos and excitement humanity can birth, this Update is for you! Let’s take a look at the new features the Cataclysm update will bring!
[h3][b]Humans and Giants relations:[/b][/h3]
Leaders will now develop relationships with each other and giants. These relationships can be positive or negative, and leaders will have preferences based on their personalities. The Goddess, for example, likes leaders with little wealth so she can stay the richest person around. Relationships with giants depend on how well you help them with their requests.
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[*] If a leader [b]likes[/b] another leader, they might start a cultural exchange program, or a special invention. If they like a giant, they might built a little temple in their honor!
[*] However, if leaders become [b]enemies[/b], they might start wars to steal each other’s resources. If they hate a giant, they might decide the giant is no longer welcome or try to hunt them down.
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[img]{STEAM_CLAN_IMAGE}/44092750/13c8f8d0190a6cc3e2dd06da28b0c6967ab9e02a.png[/img]
All interactions except hateful actions against the giants are a net positive for your planet: humanity also learns and develops through strife. You can control who will benefit, though!
[h3][b]Toy with forces of nature:[/b][/h3]
If the humans decide to cause chaos, you don’t have to stand by idly! Giants can retaliate or control the outcome of conflicts with their own [b]Disaster Abilities[/b]! Each Giant has a disaster ability that targets a small area and hits cities and any envoys (armies, border expanders, trade missions) in the area.
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[*] Ocean Giant: Tsunami, which requires the City to be close to a 5 tiles range of an Ocean biome
[*] Forest Giant: Tornado
[*] Savannah Giant: Wildfire
[*] Frost Giant: Blizzard
[*] Swamp Giant: Bog
[*] Rock Giant: Earthquake
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[img]{STEAM_CLAN_IMAGE}/44092750/c2313203b183a1d585b41c7e1f95ce360dbcb282.gif[/img]
To conclude on this future update, there are two main things to remember about this update: disasters are a tool [b]you may or may not use[/b] and conflicts are [b]optional[/b]. There will be relationships between cities and Giants however the game will never force you to wield the giants' disaster abilities or attack a group of pesky humans if you wish to have peaceful gameplay. The update is meant to bring more liveliness and personality to your planets, without distracting you from playing the game at your own pace. Enable it as you see fit!
Remember that we are also working on our first DLC that you can already wishlist here:
https://store.steampowered.com/app/3333960/Reus_2__Ice_Age/
[h3][b]Upcoming showcase, the Game Awards (sort of):[/b][/h3]
We’re thrilled to announce that Reus 2 has been selected to be part of [b]The Game Awards for Games Who Can’t Afford the Game Awards (TGAGWCAGA) 2024 Showcase[/b]!
[img]{STEAM_CLAN_IMAGE}/44092750/3391a7561e464dbdf78bb46ed16b5e889115c5e0.png[/img]
TGAGWCAGA is a brand new showcase designed to spotlight incredible indie games that truly deserve more attention—while also poking a bit of fun at the exclusivity of The Game Awards.
The show starts on [b]Friday, December 13th[/b] at 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET!
Subscribe to the [url=https://www.youtube.com/@TGAGWCAGA]YouTube channel[/url] and don’t miss it!
Also a huge thank you for all your messages about the Steam Awards nomination and your amazing reviews that kept coming in the last few days. We are super grateful for your unconditional support!
Stay tuned for the Update that will make its chaotic entrance into the world of Reus 2 at the start of next year, and you will also soon learn more about the DLC.
-Adriaan and the Monks at the Abbey