Major Update: Cataclysm Update

Hey Giants! The new free update is here to let chaos reign in the world of Reus 2. To celebrate the launch of the DLC, we’re having a sale on the main game with a [b]35% discount, 10% on the DLC & 10% on the Supporter Pack[/b] until January 27th! [h2]Watch our amazing trailer here:[/h2] [previewyoutube=uUcH_qO_R30;full][/previewyoutube] The full Patch Notes can be found at the end of this Steam News but here is a list of the Major additions coming with this Update: [list] [*] Experience the godly powers with the new [b]natural disaster abilities[/b]; from the Tsunami to the Wildfire, every element can turn into the most destructive weapon in the hands of the Giants! [img]{STEAM_CLAN_IMAGE}/44092750/fd37999523c1585f6c4c5abf710bc5801cbc6b3d.gif[/img] [*] Discover the [b]new relationships [/b]that can be built between cities where their greatest creations can be traded peacefully through cultural exchanges… Or can attract jealousy and conflicts to steal these resources! [img]{STEAM_CLAN_IMAGE}/44092750/922dd9a8596dea79f815c0c22c794c9593d32c4b.png[/img] [*] Giants are also part of the picture as humans can now [b]build temples in their honor[/b] if the Giants are to their liking or, on the contrary, try to [b]hunt them down[/b] if they are no longer fond of them; [*] For a more [b]peaceful planet[/b], you may choose the[b] Pacifism mode[/b] at the beginning of your planet creation that will disable any military events from occurring or on the contrary, try out the[b] Event Intensity mode[/b] to [b]choose the pace of the relationship development[/b] and the trigger of in-game events; [*] The game now supports the [b]Russian and Ukrainian languages[/b]; [/list] 🌪️ More details about the Cataclysm Update content in our dedicated Steam News: https://steamcommunity.com/games/1875060/announcements/detail/564735827901415450 [h3]Want to see the natural forces in action? Watch the wonderful RipSnort play![/h3] [previewyoutube=x99kqOgD2a4;full][/previewyoutube] Have fun with these new powers and dynamics. Feel free to share your feedback on the Cataclysm Update with us, as well as your suggestions for future updates and content! -Adriaan and the Monks at the Abbey [h3]Patch Notes v.1.5.0:[/h3] [b]NEW:[/b] [list] [*] Cities now develop relationships with each other [list] [*] Likes and dislikes are determined by a new trait system for leaders. [*] Leaders that like other leaders may do cultural exchanges [*] Leaders that hate other leaders may send out armies to go to war and won’t initiate new trades. [*] In case of war, the aggressor can steal resources from the defender, even to a net benefit for the planet. If you help the defender, they can gain Mystery for this. [/list] [*] Cities now develop relationships with the giants [list] [*] Action and inaction towards cities impact their giant likes and dislikes. [*] Positive relationships grant boons [*] Negative relationships may lead to them sending out giant hunters [/list] [*] Each giant now has its own disaster ability that wreaks havoc on all humans and cities in an area. [list] [*] Ocean Giant: Tsunami [*] Forest Giant: Tornado [*] Savannah Giant: Wildfire [*] Frost Giant: Blizzard [*] Swamp Giant: Bog [*] Rock Giant: Earthquake [/list] [*] Game-over is now possible. When one of your giants is killed, you withdraw from the planet. [*] Added planet start parameters: [list] [*] Event Intensity: determines how fast relationships develop and events trigger. [*] Pacifism mode: disables any military events from occurring. [/list] [/list] [b]CHANGES:[/b] [list] [*] Planets with planet-dooming endings may no longer be revisited. [*] Profile level can now increase beyond level 14 based on installed DLC. [*] Added ‘Load Most Recent’ button in escape menu. Clarified that ‘Quick Load’ always loads the save made with ‘Quick Save’. [/list] [b]BALANCE:[/b] [list] [*] Diplomat Emblem no longer gives science. [*] Red-backed Vole and Caribou have new Symbioses to match the design better [*] Lion percentage cap removed, doubled the power [*] Shipwreck correctly has deep [*] Maple Tree gives correct value [*] Falcon scaler up from 0.25 to 0.35 [*] Changed Platinum [*] Goose max food from 100 to 120, also gives +1 bio [*] Massively improved Desert Oil: from 15 science and wealth to 50 science and wealth per plant [*] Doubled the power of Lychee, added extra Fruit tag [*] Doubled the power of Zinc, added extra element tag [*] Cobalt power up from 15 to 40 per geo on the planet [*] Improved the Apothecary, Animal Breeder, and Blast Furnace [*] Dromedary camel power up to +25 and +15% from +15 and +10% food [/list] [b]FIXES:[/b] [list] [*] Fixed user profile renaming not always being saved. [*] Fixed issue where newly placed biotics wouldn’t always give resource particle feedback [*] Fixed an exploit for bonus Eon usage [*] Removed Megafauna tag for being redundant. Most of them got Titan back for it. [*] Fixed some text. [*] Fixed you unlocking Ice Age Biotica without Ice Age. [*] Fixed challenges picking Ice Age content without Ice Age. [*] Improved tooltips all around with Likes and dislikes [*] Improved clarity of damaging abilities. [*] Fixed wrong targeting in Calamity Chest text [*] Fixed Poet's first emblem [*] Fixed rock giant being everywhere in your collection screen [*] Fixed war not updating goals [*] Fixed healthbar direction [*] Fixed flag movement during rowing. [*] Fixed issues in Rocket Launch cinematic [*] Fixed secondary portrait in notifications responding to click [/list] [b]IMPROVED:[/b] [list] [*] Made some big improvements to the New Game UI! [*] More clear distinction between offensive and defensive giant hunters [*] Improved feedback on Turning Point DLC availability [*] Project Art [*] Clear salient feedback when giants are being attacked. [*] Giants now also heal out of combat. [/list]