Hey Giants!
The new free update is here to let chaos reign in the world of Reus 2. To celebrate the launch of the DLC, we’re having a sale on the main game with a [b]35% discount, 10% on the DLC & 10% on the Supporter Pack[/b] until January 27th!
[h2]Watch our amazing trailer here:[/h2]
[previewyoutube=uUcH_qO_R30;full][/previewyoutube]
The full Patch Notes can be found at the end of this Steam News but here is a list of the Major additions coming with this Update:
[list]
[*] Experience the godly powers with the new [b]natural disaster abilities[/b]; from the Tsunami to the Wildfire, every element can turn into the most destructive weapon in the hands of the Giants!
[img]{STEAM_CLAN_IMAGE}/44092750/fd37999523c1585f6c4c5abf710bc5801cbc6b3d.gif[/img]
[*] Discover the [b]new relationships [/b]that can be built between cities where their greatest creations can be traded peacefully through cultural exchanges… Or can attract jealousy and conflicts to steal these resources!
[img]{STEAM_CLAN_IMAGE}/44092750/922dd9a8596dea79f815c0c22c794c9593d32c4b.png[/img]
[*] Giants are also part of the picture as humans can now [b]build temples in their honor[/b] if the Giants are to their liking or, on the contrary, try to [b]hunt them down[/b] if they are no longer fond of them;
[*] For a more [b]peaceful planet[/b], you may choose the[b] Pacifism mode[/b] at the beginning of your planet creation that will disable any military events from occurring or on the contrary, try out the[b] Event Intensity mode[/b] to [b]choose the pace of the relationship development[/b] and the trigger of in-game events;
[*] The game now supports the [b]Russian and Ukrainian languages[/b];
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🌪️ More details about the Cataclysm Update content in our dedicated Steam News:
https://steamcommunity.com/games/1875060/announcements/detail/564735827901415450
[h3]Want to see the natural forces in action? Watch the wonderful RipSnort play![/h3]
[previewyoutube=x99kqOgD2a4;full][/previewyoutube]
Have fun with these new powers and dynamics. Feel free to share your feedback on the Cataclysm Update with us, as well as your suggestions for future updates and content!
-Adriaan and the Monks at the Abbey
[h3]Patch Notes v.1.5.0:[/h3]
[b]NEW:[/b]
[list]
[*] Cities now develop relationships with each other
[list]
[*] Likes and dislikes are determined by a new trait system for leaders.
[*] Leaders that like other leaders may do cultural exchanges
[*] Leaders that hate other leaders may send out armies to go to war and won’t initiate new trades.
[*] In case of war, the aggressor can steal resources from the defender, even to a net benefit for the planet. If you help the defender, they can gain Mystery for this.
[/list]
[*] Cities now develop relationships with the giants
[list]
[*] Action and inaction towards cities impact their giant likes and dislikes.
[*] Positive relationships grant boons
[*] Negative relationships may lead to them sending out giant hunters
[/list]
[*] Each giant now has its own disaster ability that wreaks havoc on all humans and cities in an area.
[list]
[*] Ocean Giant: Tsunami
[*] Forest Giant: Tornado
[*] Savannah Giant: Wildfire
[*] Frost Giant: Blizzard
[*] Swamp Giant: Bog
[*] Rock Giant: Earthquake
[/list]
[*] Game-over is now possible. When one of your giants is killed, you withdraw from the planet.
[*] Added planet start parameters:
[list]
[*] Event Intensity: determines how fast relationships develop and events trigger.
[*] Pacifism mode: disables any military events from occurring.
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[/list]
[b]CHANGES:[/b]
[list]
[*] Planets with planet-dooming endings may no longer be revisited.
[*] Profile level can now increase beyond level 14 based on installed DLC.
[*] Added ‘Load Most Recent’ button in escape menu. Clarified that ‘Quick Load’ always loads the save made with ‘Quick Save’.
[/list]
[b]BALANCE:[/b]
[list]
[*] Diplomat Emblem no longer gives science.
[*] Red-backed Vole and Caribou have new Symbioses to match the design better
[*] Lion percentage cap removed, doubled the power
[*] Shipwreck correctly has deep
[*] Maple Tree gives correct value
[*] Falcon scaler up from 0.25 to 0.35
[*] Changed Platinum
[*] Goose max food from 100 to 120, also gives +1 bio
[*] Massively improved Desert Oil: from 15 science and wealth to 50 science and wealth per plant
[*] Doubled the power of Lychee, added extra Fruit tag
[*] Doubled the power of Zinc, added extra element tag
[*] Cobalt power up from 15 to 40 per geo on the planet
[*] Improved the Apothecary, Animal Breeder, and Blast Furnace
[*] Dromedary camel power up to +25 and +15% from +15 and +10% food
[/list]
[b]FIXES:[/b]
[list]
[*] Fixed user profile renaming not always being saved.
[*] Fixed issue where newly placed biotics wouldn’t always give resource particle feedback
[*] Fixed an exploit for bonus Eon usage
[*] Removed Megafauna tag for being redundant. Most of them got Titan back for it.
[*] Fixed some text.
[*] Fixed you unlocking Ice Age Biotica without Ice Age.
[*] Fixed challenges picking Ice Age content without Ice Age.
[*] Improved tooltips all around with Likes and dislikes
[*] Improved clarity of damaging abilities.
[*] Fixed wrong targeting in Calamity Chest text
[*] Fixed Poet's first emblem
[*] Fixed rock giant being everywhere in your collection screen
[*] Fixed war not updating goals
[*] Fixed healthbar direction
[*] Fixed flag movement during rowing.
[*] Fixed issues in Rocket Launch cinematic
[*] Fixed secondary portrait in notifications responding to click
[/list]
[b]IMPROVED:[/b]
[list]
[*] Made some big improvements to the New Game UI!
[*] More clear distinction between offensive and defensive giant hunters
[*] Improved feedback on Turning Point DLC availability
[*] Project Art
[*] Clear salient feedback when giants are being attacked.
[*] Giants now also heal out of combat.
[/list]