[h3]FIXED[/h3]
[list]
[*] Cave Bear no longer thinks it's also a Woolly Rhino.
[*] Fixed pacing issue with events, giving just-created cities a time to settle before everyone hates them.
[*] Fixed an exploit where you could change the outcome of a raid
[*] Marlin correctly tagged as a Deep bioticum
[*] Because of a bug, woolly willow now only needs one placement to Evolve.
[*] Fixed Age of Horror intermezzo cinematic softlocking if 1-star-requirement was achieved at start and introduction was skipped
[*] Fixed Passionfruit icon being offset in Advanced View
[*] Fixed broken savegame issue when saving with a spawned army under certain circumstances.
[*] Fixed issue with triggering Revolution cutscene while its city's population was still dead from a disaster.
[*] Fixed Power objectives (like from the General) not validating correctly after power increased from losing wars.
[*] Fixed project inspiration buttons triggering before click release when dragging.
[*] Fixed Giant becoming unresponsive if saved and loaded with Expand Planet action queued.
[/list]
[h3]BALANCE[/h3]
[list]
[*] Lowered the frequency of events starting in the first two eras a bit.
[*] Wars can steal multiple luxuries, if they have the Trade Slots for it.
[*] Imperial Jade down +30 gold <= +40 gold. Max stacks 6.
[*] Imperial Jade down +25% gold <= +75% gold.
[*] Cave Bear 60 gold <= 100 gold, and 50 gld <= 90 gold.
[*] Rat, Dove and Parakeet gained tag.
[*] Woolly willow up to 50 food <= 25 food
[/list]