Hotfix v1.5.3

[h3]FIXED[/h3] [list] [*] Cave Bear no longer thinks it's also a Woolly Rhino. [*] Fixed pacing issue with events, giving just-created cities a time to settle before everyone hates them. [*] Fixed an exploit where you could change the outcome of a raid [*] Marlin correctly tagged as a Deep bioticum [*] Because of a bug, woolly willow now only needs one placement to Evolve. [*] Fixed Age of Horror intermezzo cinematic softlocking if 1-star-requirement was achieved at start and introduction was skipped [*] Fixed Passionfruit icon being offset in Advanced View [*] Fixed broken savegame issue when saving with a spawned army under certain circumstances. [*] Fixed issue with triggering Revolution cutscene while its city's population was still dead from a disaster. [*] Fixed Power objectives (like from the General) not validating correctly after power increased from losing wars. [*] Fixed project inspiration buttons triggering before click release when dragging. [*] Fixed Giant becoming unresponsive if saved and loaded with Expand Planet action queued. [/list] [h3]BALANCE[/h3] [list] [*] Lowered the frequency of events starting in the first two eras a bit. [*] Wars can steal multiple luxuries, if they have the Trade Slots for it. [*] Imperial Jade down +30 gold <= +40 gold. Max stacks 6. [*] Imperial Jade down +25% gold <= +75% gold. [*] Cave Bear 60 gold <= 100 gold, and 50 gld <= 90 gold. [*] Rat, Dove and Parakeet gained tag. [*] Woolly willow up to 50 food <= 25 food [/list]