On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.
I'll briefly recap what has happened to those who are unaware -- The game, for a multitude of reasons, completely rebooted its development in early 2018. With this reboot I adopted modern tools and a slightly tweaked art style, but the core philosophy of the game remained intact.
It took me a while to get up to speed and figure out exactly what I was going to do -- What features from the old game to fix or remove, what to add -- But here we are, in summer 2019, with a functioning game that is really starting to come into its own and almost ready to be played and tested.
[url=https://www.kickstarter.com/projects/1192311215/ghost-song-a-journey-of-hope/posts/2579142]New Update[/url]
This is the most recent update to Kickstarter, which I posted this morning. Here I discuss some of the recent additions to interface and melee combat (yea, melee combat) and if you scroll back to previous updates you can see some other things. You can also see some stuff on my [url=http://www.twitter.com/mattwhitedev]twitter[/url].
I haven't posted an actual news item here in a while, and I feel that may have been a mistake since some people have been left with the impression that the game was not being worked on.
[img=https://i.imgur.com/GcWMaff.gif]
To those who have stuck around, thank you so much, and there's much more to come.
Matt