Coming Soon: Procedurally Generated Dungeons

[previewyoutube=LcPtE-_QfUo;full][/previewyoutube] The next update will feature, among other cool stuff, some procedural dungeons. I'm still going to create handmade levels showing off cool set-pieces and unique mechanics, but this will give you a longer run, more time to build up cool runs and combinations of upgrades. It's been a big process but I'm very close to release! The first version I tried was a node-based connection system which resulted in some pretty wild maze designs, but it also made it so there was only ONE valid path to reach the exit. This ended up going against the spirit of the game, where you'll mostly be outsmarting enemies and creating traps. I scrapped it all, and created a grid-based system which allows for loops and better designs to emerge. Right now it's just the Lab setting, but this will be extended into all of the different level themes. Lots more coming down the pipe, just wanted to send out the smoke signals - development is very much still ongoing. As always, thanks for the support! [url=https://discord.gg/r4GrmebTj7][img]{STEAM_CLAN_IMAGE}/38449074/ddde8dad9411879e66c774de5686d7d49246e756.png[/img][/url] [url=https://discord.gg/r4GrmebTj7]Join the Discord[/url] to get early sneak-peaks and give any feedback or questions about the game. <3 -Alex