Level Refresh

This update sees the original three Lab levels getting retired, possibly to come back at some point. I've added four new Lab-themed levels with some new mechanics, a new enemy type, and some other various fixes and changes. First off the fun stuff: The Lab levels are now completely new, ranging in size and duration, here's a little preview: [previewyoutube=ZB8_-q8mqMw;full][/previewyoutube] You'll now find some sliding doors in some of these levels. They can damage players, props, and enemies if the door is shut on them, and if either door-button breaks, the door will randomly open and close on its own. [img]{STEAM_CLAN_IMAGE}/38449074/a84b9acd7e1e3ade8ae426e80cbb9e467f70b571.gif[/img] Lab04 has a new level feature I plan to develop a bit more. Its a battery-powered Shock-Pad, which slows and damages anything that enters its field while active. I think there's a lot of potential with similar traps, so you'll be seeing more of this kind of level feature in the future. [img]{STEAM_CLAN_IMAGE}/38449074/0180efbd8415342eda0b3252f2d2cce48995fd59.gif[/img] The menu has also been revised a bit, eventually I'll have a panel that shows the level stats (length, number of enemies, challenge rating, clears, and junk points). [img]{STEAM_CLAN_IMAGE}/38449074/ebc7cb4061f501c306d4fb03832886d22d70eca1.png[/img] The level-success screen also got some touching up, but I'll probably continue working on it until I'm 100% happy with it. For now, I think it's an improvement. [img]{STEAM_CLAN_IMAGE}/38449074/fab6c9d144286fe8008b2a188c9a2c4e26024ba8.gif[/img] There's a new enemy type in the later stages, this character has very high speed and attack, and can blast props well out of place. I've offset this with a bit of a cooldown to his attacks, and super low intelligence. [img]{STEAM_CLAN_IMAGE}/38449074/4759eea503eb7a6614666335ba2350898684d6c0.gif[/img] Various fixes: -Your Music, SFX, and Brightness will now save and load on Continue. -Weapons now have more significant differences in their knockback, as props can now be moved by attacking. -The "Blink" ability has been fine-tuned, should be a much better experience. -Costs for all unlockables have increased, including levels, but suits and helmets now also give the player more HP. -Revamped the "Alien" music a bit, there were some issues on export that made the bass out of tune with the rest of the music. Oof.