New Card Experience System & Price Increase

Tetra Tactics

Strategize, collect, upgrade. Tetra Tactics is a roguelike deckbuilder inspired by Triple Triad with deep meta-progression and replayability. Outwit your opponents on a 4x4 tactical grid, traverse the map, augment your cards, and combine abilities to ultimately build the most powerful deck.

We would like to present a brand new feature we're excited about. Cards now gain experience from being used in a match (getting played, capturing, comboing, and blocking), and once they gain enough you'll be able to select a permanent augmentation. Augmentations give your cards special abilities that act similar to relics, but in a single direction. For example, the Spear Thrust augmentation enables that card to additionally attack a distance of 2 away in the augmentation's direction. In light of our efforts with previous updates and this new feature, we've decided to increase the price to $8.99 and plan to increase again for the 1.0 release. We hope you enjoy this latest update! Below is the full list of changes: [h3]New Features[/h3] [list] [*]Cards gain experience. [*]Permanent card augmentations that you can choose after a card gains enough experience. [*]Wall cards (2 in each match). [*]Upgrade tiles in worlds 2 and 3 that act like a potion when a card is played on that tile. [/list] [h3]Quality of Life[/h3] [list] [*]Abandoning a run still grants you shards and shows run stats. [*]Improved potion UI: always show +/- and completely ignore 0. [*]Added supply icons when chests give supply. [*]Redid hero selection UI. [/list] [h3]Balance[/h3] [list] [*]Made the beginning enemies more random. [*]Generally made the beginning easier. [*]Nerfed most cards. [*]Got rid of a relic chest in worlds 1 and 2. [/list] [h3]Bug Fixes[/h3] [list] [*]Music off is actually off instead of just being very quite. [*]Made it so relic order doesn't effect relic trigger dependencies. [*]Fixed infinite gold sound in some cases. [*]Can no longer start a run with a hero you haven't unlocked. [*]Cleaned up the tutorial. [*]Fixed some problems with particle layering. [*]Various other minor bug fixes. [/list]