We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in [i]Hades[/i]). You can even crank it all the way up right off the bat if you want.
With this update Card Craft is getting close to being feature complete for a 1.0 launch. We expect launch to be after the holidays though, so as to give ourselves a bit of a break, have enough time for proper marketing efforts, and make sure the game is properly polished.
Again as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then!
Here's a detailed breakdown of everything in update v0.7.0:
[h3]CURSES[/h3]
[list]
[*] Curses unlock after beating the final boss.
[*] New curses tab in the start menu to add curses before a run.
[*] A handful of curse-related achievements.
[/list]
[h3]BALANCE & QUALITY OF LIFE[/h3]
[list]
[*] Changed default heroes (swapped Deiryu Ren with Hikal Barka).
[*] Reword hero power relic trigger to reflect behavior better.
[*] Prevent perks from being changed mid-run.
[*] Replaced the wiggling ring in the tutorial.
[*] Minor visual change to Augment menu.
[/list]
[h3]BUG FIXES[/h3]
[list]
[*] Fixed appearance of starting shops after visiting them.
[*] Fixed bug with potion drawer not automatically opening in the potion shop in certain situations.
[*] Fix to hero power description getting cut off sometimes.
[*] Various fixes around tutorial and practice mode contributing to run stats.
[*] Removed delay before going back to main menu.
[/list]