Curses Update

We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in [i]Hades[/i]). You can even crank it all the way up right off the bat if you want. With this update Card Craft is getting close to being feature complete for a 1.0 launch. We expect launch to be after the holidays though, so as to give ourselves a bit of a break, have enough time for proper marketing efforts, and make sure the game is properly polished. Again as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then! Here's a detailed breakdown of everything in update v0.7.0: [h3]CURSES[/h3] [list] [*] Curses unlock after beating the final boss. [*] New curses tab in the start menu to add curses before a run. [*] A handful of curse-related achievements. [/list] [h3]BALANCE & QUALITY OF LIFE[/h3] [list] [*] Changed default heroes (swapped Deiryu Ren with Hikal Barka). [*] Reword hero power relic trigger to reflect behavior better. [*] Prevent perks from being changed mid-run. [*] Replaced the wiggling ring in the tutorial. [*] Minor visual change to Augment menu. [/list] [h3]BUG FIXES[/h3] [list] [*] Fixed appearance of starting shops after visiting them. [*] Fixed bug with potion drawer not automatically opening in the potion shop in certain situations. [*] Fix to hero power description getting cut off sometimes. [*] Various fixes around tutorial and practice mode contributing to run stats. [*] Removed delay before going back to main menu. [/list]