[h1]Steam Autumn Sale Discount[/h1]
A whopping [b]40% discount[/b] for the Autumn sale. Don't miss out!
[h1]New Version 0.1.152[/h1]
[list]
[*] NEW FEATURE - Players can now take over control of a projectile turret
- E to toggle control/return to tactical mode, or press Control button on turret menu
- SHIFT to toggle zoom when in control
- Left click to fire/start beam
[*] Turret reload changed, now fires immediately after lining up with target
[*] Fix recycle button not working for turrets (in context menu)
[*] Fix heading speed for turrets using wrong upgrade value
[*] Limit declination of turrets to prevent clipping into walls
[*] Prevent turrets from being able to fire on themselves (rare)
[*] Remove AOE splash damage from pulse laser turret
[*] Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage
[*] All friendly fire is disabled
[*] Reduce tracking speeds and upgrades for most turrets
[*] Change pulse laser audio
[*] Beam turret will now always fire once the warmup phase starts. This prevents it from getting stuck warming up without getting a chance to start firing when its target is destroyed.
[*] Repair drone will now repair walls
[*] Fix some tree billboards showing collider
[*] Fix rover starting position on Zazel - Ring of Fire
[*] Add Steam Community News button to latest panel changes on Home page
[*] Fix audio clipping for pulse laser turret
[*] Add audio for spawning, building, drone actions, death
[*] Fix Zazel - Burn the flames rover starting location and ramp on landing ship
[*] Fix beam turret - should switch targets properly and not continue firing on targets blocked by rover/buildings/walls
[*] Improve targeting for shooter enemies
[/list]
[b]Known Issues[/b]
[list]
[*] There are still some auto-targeting issues, the fix for now is to use manual control
[/list]
[img]{STEAM_CLAN_IMAGE}/43446563/fa6c168cbabcdcc3fb109a105e1b1c0580df8fd2.gif[/img]