New Build, Manual Turret Control, and Steam Autumn Sale discount

We Are the Universe

Sci-fi tower defense where you create your own maze, manage drones and power levels, and harvest for resources. Upgrade your turrets, buildings and ground units. Upgrade and buy new vehicles and motherships.

[h1]Steam Autumn Sale Discount[/h1] A whopping [b]40% discount[/b] for the Autumn sale. Don't miss out! [h1]New Version 0.1.152[/h1] [list] [*] NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam [*] Turret reload changed, now fires immediately after lining up with target [*] Fix recycle button not working for turrets (in context menu) [*] Fix heading speed for turrets using wrong upgrade value [*] Limit declination of turrets to prevent clipping into walls [*] Prevent turrets from being able to fire on themselves (rare) [*] Remove AOE splash damage from pulse laser turret [*] Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage [*] All friendly fire is disabled [*] Reduce tracking speeds and upgrades for most turrets [*] Change pulse laser audio [*] Beam turret will now always fire once the warmup phase starts. This prevents it from getting stuck warming up without getting a chance to start firing when its target is destroyed. [*] Repair drone will now repair walls [*] Fix some tree billboards showing collider [*] Fix rover starting position on Zazel - Ring of Fire [*] Add Steam Community News button to latest panel changes on Home page [*] Fix audio clipping for pulse laser turret [*] Add audio for spawning, building, drone actions, death [*] Fix Zazel - Burn the flames rover starting location and ramp on landing ship [*] Fix beam turret - should switch targets properly and not continue firing on targets blocked by rover/buildings/walls [*] Improve targeting for shooter enemies [/list] [b]Known Issues[/b] [list] [*] There are still some auto-targeting issues, the fix for now is to use manual control [/list] [img]{STEAM_CLAN_IMAGE}/43446563/fa6c168cbabcdcc3fb109a105e1b1c0580df8fd2.gif[/img]