New Build, Manual Turret Control, and Steam Autumn Sale discount

[h1]Steam Autumn Sale Discount[/h1] A whopping [b]40% discount[/b] for the Autumn sale. Don't miss out! [h1]New Version 0.1.152[/h1] [list] [*] NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam [*] Turret reload changed, now fires immediately after lining up with target [*] Fix recycle button not working for turrets (in context menu) [*] Fix heading speed for turrets using wrong upgrade value [*] Limit declination of turrets to prevent clipping into walls [*] Prevent turrets from being able to fire on themselves (rare) [*] Remove AOE splash damage from pulse laser turret [*] Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage [*] All friendly fire is disabled [*] Reduce tracking speeds and upgrades for most turrets [*] Change pulse laser audio [*] Beam turret will now always fire once the warmup phase starts. This prevents it from getting stuck warming up without getting a chance to start firing when its target is destroyed. [*] Repair drone will now repair walls [*] Fix some tree billboards showing collider [*] Fix rover starting position on Zazel - Ring of Fire [*] Add Steam Community News button to latest panel changes on Home page [*] Fix audio clipping for pulse laser turret [*] Add audio for spawning, building, drone actions, death [*] Fix Zazel - Burn the flames rover starting location and ramp on landing ship [*] Fix beam turret - should switch targets properly and not continue firing on targets blocked by rover/buildings/walls [*] Improve targeting for shooter enemies [/list] [b]Known Issues[/b] [list] [*] There are still some auto-targeting issues, the fix for now is to use manual control [/list] [img]{STEAM_CLAN_IMAGE}/43446563/fa6c168cbabcdcc3fb109a105e1b1c0580df8fd2.gif[/img]