Sci-fi tower defense where you create your own maze, manage drones and power levels, and harvest for resources. Upgrade your turrets, buildings and ground units. Upgrade and buy new vehicles and motherships.
[h1]Release Highlights[/h1]
[h2]Steam Leaderboards[/h2]
[img]{STEAM_CLAN_IMAGE}/43446563/7ad349a5b3f5340cea53f61d659b4e415993da80.png[/img]
Track your high score from any mission against other players.
[h2]Two new turrets[/h2]
[img]{STEAM_CLAN_IMAGE}/43446563/7ddaa036d5a143bc2d57e9a260dee9dd5c1178d6.gif[/img]
Double barrel versions of the Pulse Laser and Plasma Cannon added.
Turret placement options are limited so this allows you to concentrate more firepower, but at an increased energy cost.
[h1]Build 0.1.71 Release Notes[/h1]
[list]
[*] Add new turret - Dual Pulse Laser
[*] Add new turret - Dual Plasma Cannon
[*] Add short range splash damage to pulse laser and plasma cannon when it hits terrain
[*] Ranged enemies no longer attack drones - expect this to return once drone repair is enabled
[*] Steam Leaderboards now integrated for High Score - NOTE there is an issue with them not showing on the Steam store page which I'm working with Steam to resolve. For now, all you can see is your rank in game on the home page.
[*] Leaderboard Rank now shows at the top of the main screen
[*] Leaderboard score is updated after every mission win or lose, with your best global score regardless of mission type
[*] Defeat screen now shows stats
[*] Added highest wave reached stat to game over screen
[*] Harvester drone - increase capacitor stats/upgrades
[*] Fix bug where upgrading drones could result in upgrades not progressing, but still costing power at player base
[*] Reduce amount refineries earn by default to 25/sec
[*] Map Changes - rover position moved up 1 grid so the un-buildable area around the rover is now 3×3, this allows enemies to properly encircle the rover
[*] Some turret upgrades now include a cost per shot increase
[*] Upgrades UI details panel now shows text for the upgrade type/value and the increased cost per shot if applicable
[*] lower target points on some enemies to help with overshooting
[*] reduce large enemy agent size to promote denser crowding around rover
[*] increase rover default capacitor transfer rate (because there are no rover upgrades yet)
[/list]