New build 0.1.70 - New Freeze tower, movement effects, upgrades and more

We Are the Universe

Sci-fi tower defense where you create your own maze, manage drones and power levels, and harvest for resources. Upgrade your turrets, buildings and ground units. Upgrade and buy new vehicles and motherships.

[h1]Release Highlights[/h1] [h2]New Freeze Tower and speed effects[/h2] [img]{STEAM_CLAN_IMAGE}/43446563/f8a5c35054d44a24cba793676d7f341f4d53f7a1.gif[/img] The new freeze tower is similar to the flame tower with the same 4 directional jets you can build. Along with the new movement speed effect mechanics this tower will chill enemies slowing them down, but only does half the damage of the flame tower. The Flame tower is also changed by these new mechanics where enemies caught on fire will speed up. How will you handle these strategic changes? [h1]Build 0.1.70 - Release Notes[/h1] [list] [*] New game mechanic - DOT effects can now have a movement speed effect [*] Add new Turret Freeze tower - less than half the damage of the flame tower, but slows enemies to half speed while affected by the DOT. Reduced speed affect on larger/BOSS enemies. This new DOT is negated if the target gets hit by a fire DOT [*] Change Flame tower - enemies affected by the fire DOT get a speed increase of 25% Negated by a Cold DOT [*] Added capacitor upgrades for turrets and drones This includes adjusting starting values for capacitor max capacity and transfer rates Values now start lower and require upgrades to increase with the max value being much higher than before [*] Fix mouse over UI in Main Upgrades panel to show the correct details for the upgrade unit (eg. flame tower was showing Pulse Laser details when you hover over the turret name in the upgrade row) [*] Fix Main Upgrades detail panel increasing room for unit description [*] Remove Next/Prev UI navigation buttons on main UI pages for now - will address them later when controller support is dealt with [*] Change how the mission selection buttons work - one will always be selected by default and it will try to select the highest mission you haven't completed yet. This also sets the Start Mission button to be active by default so in theory it will never become disabled. [*] Hide difficulty slider for now - it wasn't doing anything yet [*] Reduce audio volume on drone beams [*] Fix medium spider enemy walk animation stopping while moving [*] Fix harvester beam not disconnecting in some scenarios [/list]