new boss

[h1]Parry, finish, then transform.[/h1] [img]{STEAM_CLAN_IMAGE}/26346052/bafaa9171ae7e867cd0b968da85bd6651fdc2c4c.gif[/img] [h1]Boss Nut Cracker move.[/h1] [img]{STEAM_CLAN_IMAGE}/26346052/efe2645a288f699de804b4df64e7cdac5b8c6b2d.gif[/img] [h1]Boss Demon Hug.[/h1] [img]{STEAM_CLAN_IMAGE}/26346052/a464ee7c91e4b972789fc3fcc13c1393058ccc0b.gif[/img] - New underworld boss, instead of the giant golem battle, now it's a two stage fight against a humanoid. I made him to force you to parry, and threw in some fun attacks counter-attacks. Like if you just stand too close waiting to parry he has a kick stun move, and if it lands he'll follow up with a high damage finisher. Part two of the boss also punishes standing around, but instead of kicking it does a claw hug. - Gave pain sounds to everyone on the third level (The Road). - On the final level: got rid of a few invisible walls, and added lighting to make the teleporter shortcuts more visible. - Changed Minotaur's death. Now the screen will fade to black, and a death sound will play.