King Minos

Minotaur

A wholesome family appropriate story of bestiality, human sacrifice, and graphic violence! Play as the Minotaur as you hack and slash your way out of the labyrinth, and experience freedom.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/6a21c6285e6a7107a4e0425ca0766cf84c376cf1.jpg[/img] [u][b]WHAT'S NEW?[/b][/u] - Cutscenes with king Minos. - A new boss battle right after that. Since he's a later boss I gave him harder moves. He can dodge your powerful attack, then do a counter-attack. He has a knockdown move, then a finisher. And his attack options change depending on how much health he has left. Hope it's not too many mind games for you! Let me know if he's too hard. - Tutorial change, gave enemies their regular HP to make them more satisfying to kill. - Updated Theseus (and everyone else who uses the same animation controller) to show reactions to damage, even if they're in the middle of an attack. - Fixed Theseus's weird jittery feet animation. The animation was run every time he was attacking and walking to walk to follow Minotaur, but the transition when it ended was only 50 milliseconds, so it looked too wrong. I raised it to 200 milliseconds and now it looks right. - Level 2, made the Ogre fight area bigger, so you're not always running the camera into walls. - Also cleaned up the level bosses AI, so she doesn't just stand there twitching like an idiot, now she's ALWAYS trying to kill you! Also fixed her feet collider, so she won't get stuck in the terrain anymore. - No one is too small for a fixed animation! Even the rats in the temple got fixed. - Also Added a few more temple rats to make restoring health easier. - Fixed some object tags in the temple, tagging them as "Ground" so blood will fall to it and the camera won't go through it anymore. - Made the main boss room bigger. - Added a few lights and rats to make finding your way around easier. - The temple also gets a permanent shortcut, that opens once you reach the halfway point.