Dragon Boss

Minotaur

A wholesome family appropriate story of bestiality, human sacrifice, and graphic violence! Play as the Minotaur as you hack and slash your way out of the labyrinth, and experience freedom.

[img]{STEAM_CLAN_IMAGE}/26346052/04c3b0c38ce7c190f7590cc4bb3e5b89ba190a26.jpg[/img] - New optional boss in the Sky level, and an achievement: Dragon Slayer - Added some stairs to the Sky Level, to give you a way back up other than dying. - Added a few invisible walls to the sky level. - Moved a few floating props to the ground in the Sky Level. And added a ton of clouds, since it is the Sky Level. - Added hit sounds to all the characters in the Sky Level. - Removed the spawn checkpoints in the Sky Level, because the level's pretty small. You can run from start to finish in 40 seconds. - Fixed a Main Menu bug, that was allowing you to select levels to play that no longer exist. Now the only option is "Play". - Fixed a bug with Camera Locking, where if you died while locked onto an enemy the camera would stay in it's zoomed out position. - Fixed a bug where waves of enemies would respawn before Minotaur finished dying. Now there's a nine second delay. - Fixed a problem with the first wave of little enemies in the Sky Level. Where sometimes they would spawn inside the floor. - Fixed a problem with the Bird Man in the Sky Level, where locking the camera onto him at close range could cause very fast camera movement. (his ground collider was too small, allowing him to walk over/through Minotaur) - Removed the little white cube from the front of ranged dragon bug enemies.