Mythlink Has Been Released!

Mythlink

Mythlink is a VR-only monster battling game. Improve yourself and your Mythlink through training exercises, battle online against others, and emerge with the best Mythlink Unity ever formed!

That's right! After what, 5 years of development and then 2 (or was it 3?) tentative releases, Mythlink has finally been released! At a discounted launch price of $8.99 (normal price $9.99) the latest independently created VR game can be yours!  The Full Retail Release of Mythlink includes the following: [list] [*]3 completely unique Mythlink monsters to choose from, each with over 25 abilities. [*]Unique VR monster battling system [*]6 different minigames, each with its own mechanic specially crafted to take advantage of roomscale virtual reality. [*]3 different stats to level up your Mythlink using the minigames above, each of which gives distinct advantages during battle. [*]1v1 PvP online play where players can battle other Mythlink Unities online using their very own custom battle loadout. Each Mythlink can bring up to 9 unique abilities into battle at once! [*]An offline battle training mode to test out the various mechanics of the different abilities. [/list] Let's be honest, Pile Up alone is worth that steal of a price! Huge thank you to everyone who has been on the journey with me so far. I can't wait to see what the first year of Mythlink release brings! [img]{STEAM_CLAN_IMAGE}/28819585/70056976588b1e34acc7b5408f56529eb2674f8a.jpg[/img] Now let's talk the future, what is next and what can players look forward to? Here is a rough backlog list along with their priority. I've also added some quick tidbits on each of the items. Note that each task within a given priority is in no particular order. [h3]Level 0 Priority[/h3] --- [list] [*]Bug fixes (ongoing) [/list] [h3]Level 1 Priority[/h3] --- [list] [*]Gameplay balances and tweaks (ongoing) [*]Steam Achievements & Community Items (trading cards, etc., in progress) [*]Native Oculus Quest Support (Biggest VR market) [*]Engine Update (with XR Framework possibly?) [*]More Offline Battle modes (including A.I. battles) [*]Custom Battle Lobbies (play with friends, etc.) [/list] [h3]Level 2 Priority[/h3] --- [list] [*]Ranked Battles [*]Networked Leaderboards/High Scores for Training games [*]Punch Junction Gameplay Improvement [*]Mythlink Room Customization Improvements [*]Improve Buttons/Sliders/General UI Elements [/list] [h3]Level 3 Priority[/h3] --- [list] [*]Party Modes [*]Tournament Mode [*]Improved Tutorials (more explanation of battle mechanics) [/list] [h3]Level 4 Priority[/h3] --- [list] [*]New Battle Mechanic! (There's a reason you can only equip 9 abilities instead of 10) [*]Mythlink Training Modes (I'm looking forward to this one) [*]More Player Training Modes [/list] [h3]"Just Thinking About It" Priority[/h3] --- [list] [*]Better Method to Obtain Multiple Mythlinks (current method is suitable, but lame) [*]Expanded Voice Acting (adds a lot of life to the world) [*]Online Voice Chat [*]New Battle Stages [*]Companion Mobile App (got some really neat ideas on this one) [*]Graphics and Style Update (this one could come with a price increase) [*]Further Customization Options (Design your dorm room, Mythlink Cosmetics; Could come with price increase) [*]Networking Headset/Hand Positions (have tried this a bit already, caused online lag and was not worth it) [*]Hand Gestures (Already have the animations, just need to determine implementation) [*]Ability Priority System (some abilities could have higher priority than others, meaning they persist through instead of being cancelled) [/list] Preview of the Level 1 Steam Badge currently being worked (colorless icon): [img]{STEAM_CLAN_IMAGE}/28819585/9b6d45d6ede7d445da89da88bef2e4b4b4cf89fa.png[/img] At the end of the month, it will be time for the annual retrospective as we look back on 2022 and forward to 2023. [img]{STEAM_CLAN_IMAGE}/28819585/59345b6789adca02439f6428aac30f6743c7b88a.jpg[/img] Here's to the launch of Mythlink. Thank you for all of the support!