Mythlink is a VR-only monster battling game. Improve yourself and your Mythlink through training exercises, battle online against others, and emerge with the best Mythlink Unity ever formed!
That's right! After what, 5 years of development and then 2 (or was it 3?) tentative releases, Mythlink has finally been released! At a discounted launch price of $8.99 (normal price $9.99) the latest independently created VR game can be yours!
The Full Retail Release of Mythlink includes the following:
[list]
[*]3 completely unique Mythlink monsters to choose from, each with over 25 abilities.
[*]Unique VR monster battling system
[*]6 different minigames, each with its own mechanic specially crafted to take advantage of roomscale virtual reality.
[*]3 different stats to level up your Mythlink using the minigames above, each of which gives distinct advantages during battle.
[*]1v1 PvP online play where players can battle other Mythlink Unities online using their very own custom battle loadout. Each Mythlink can bring up to 9 unique abilities into battle at once!
[*]An offline battle training mode to test out the various mechanics of the different abilities.
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Let's be honest, Pile Up alone is worth that steal of a price! Huge thank you to everyone who has been on the journey with me so far. I can't wait to see what the first year of Mythlink release brings!
[img]{STEAM_CLAN_IMAGE}/28819585/70056976588b1e34acc7b5408f56529eb2674f8a.jpg[/img]
Now let's talk the future, what is next and what can players look forward to? Here is a rough backlog list along with their priority. I've also added some quick tidbits on each of the items. Note that each task within a given priority is in no particular order.
[h3]Level 0 Priority[/h3]
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[list]
[*]Bug fixes (ongoing)
[/list]
[h3]Level 1 Priority[/h3]
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[list]
[*]Gameplay balances and tweaks (ongoing)
[*]Steam Achievements & Community Items (trading cards, etc., in progress)
[*]Native Oculus Quest Support (Biggest VR market)
[*]Engine Update (with XR Framework possibly?)
[*]More Offline Battle modes (including A.I. battles)
[*]Custom Battle Lobbies (play with friends, etc.)
[/list]
[h3]Level 2 Priority[/h3]
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[list]
[*]Ranked Battles
[*]Networked Leaderboards/High Scores for Training games
[*]Punch Junction Gameplay Improvement
[*]Mythlink Room Customization Improvements
[*]Improve Buttons/Sliders/General UI Elements
[/list]
[h3]Level 3 Priority[/h3]
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[list]
[*]Party Modes
[*]Tournament Mode
[*]Improved Tutorials (more explanation of battle mechanics)
[/list]
[h3]Level 4 Priority[/h3]
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[list]
[*]New Battle Mechanic! (There's a reason you can only equip 9 abilities instead of 10)
[*]Mythlink Training Modes (I'm looking forward to this one)
[*]More Player Training Modes
[/list]
[h3]"Just Thinking About It" Priority[/h3]
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[list]
[*]Better Method to Obtain Multiple Mythlinks (current method is suitable, but lame)
[*]Expanded Voice Acting (adds a lot of life to the world)
[*]Online Voice Chat
[*]New Battle Stages
[*]Companion Mobile App (got some really neat ideas on this one)
[*]Graphics and Style Update (this one could come with a price increase)
[*]Further Customization Options (Design your dorm room, Mythlink Cosmetics; Could come with price increase)
[*]Networking Headset/Hand Positions (have tried this a bit already, caused online lag and was not worth it)
[*]Hand Gestures (Already have the animations, just need to determine implementation)
[*]Ability Priority System (some abilities could have higher priority than others, meaning they persist through instead of being cancelled)
[/list]
Preview of the Level 1 Steam Badge currently being worked (colorless icon):
[img]{STEAM_CLAN_IMAGE}/28819585/9b6d45d6ede7d445da89da88bef2e4b4b4cf89fa.png[/img]
At the end of the month, it will be time for the annual retrospective as we look back on 2022 and forward to 2023.
[img]{STEAM_CLAN_IMAGE}/28819585/59345b6789adca02439f6428aac30f6743c7b88a.jpg[/img]
Here's to the launch of Mythlink. Thank you for all of the support!