More testing and more polish in preparations for bigger tests!

Since [url=https://store.steampowered.com/news/app/1757300/view/4576308214469251193?l=english]the last update[/url], we've conducted two additional tests, this time with players not being in our office. It was a great learning experience for us to see how the game performs outside of our usual dev computers and network setup. These smaller tests are crucial before we can roll out the game to a larger audience. I know many of you are eager to get your hands on the game, but we're not quite there yet. Fortunately, the game played rather well, and the fixes we made from the last update seemed to work effectively. The chaos was reduced, and players had a better understanding of what to do in almost all encounters. Of course, chaos is a big part of the game, and it's something we'll continue to fine-tune in future playtests. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [img]{STEAM_CLAN_IMAGE}/44958487/20d5bd85c3cce198bd045c932500a018500cb4fe.gif[/img][i] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  [i]Probably not the best engineer...[/i][/i] [h3]When can I test?[/h3] Before we can expand testing to more players, we also need to ensure we have systems in place to gather proper feedback, especially regarding crashes and errors. Other important aspects include getting menus set up, input remapping, and similar features. While these elements won't be finalized, they need to be functional and serve their purpose.