Hello! I hope you've had a great week!
This week, I'm excited to share some work-in-progress animations with you. We've been updating the animations for the SMG, assault rifle, and shotgun.
One challenge we've faced is differentiating the SMG and assault rifle, as they can often seem too similar. Our current strategy is to make the assault rifles more powerful but less accurate, and capable of burst firing. The SMG, on the other hand, will be more agile with a higher firing rate, though it will be slightly less powerful. As for the shotgun, a classic in FPS games, remains highly effective at short ranges but less so at longer distances.
The assult rifle with a reload
[previewyoutube=tsSLsjcEF2g;full][/previewyoutube]
Assult Rifle and SMG kicks filmed in a test range level
[previewyoutube=KWTOm4QElg4;full][/previewyoutube]
Shotgun! (can you say shotgun without sounding like the announcer in Metal Slug? It's impossible!)
[previewyoutube=srPZtGShRiQ;full][/previewyoutube]