[img]{STEAM_CLAN_IMAGE}/44958487/8992cdd63ee481792cc0c3591b491d6739bec1e0.gif[/img]
Hello everyone!
We're thrilled to be back from our summer vacation, recharged and ready to jump back into development. 🌞
We've been hard at work and are excited to share some of the new animations, VFX, and game features we’ve been working on. There’s still more in the pipeline, but they’re not quite ready to be shown just yet.
Our plan is to start internal playtesting with friends and family by the end of August. After that, we’ll take some time to incorporate their feedback before inviting a small group of external gamers to join in. As the game becomes more stable, we’ll gradually expand this group further.
We’re really excited about what’s coming, and we can’t wait to share more with you soon!
Please note: everything is a work in progress and subject to change.
[previewyoutube=CKvR4l9hSYs;full][/previewyoutube]
We recently created a new revive animation. Here is draft. How do you revive your downed friend? With some good ol' magic!
[previewyoutube=vMYBKeM5ND8;full][/previewyoutube]
Here is a compilation of some new VFX systems we've implemented.
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[*] In the first scene is your ship is being wrecked. You can see how everything inside start to go crazy, and then you see the whole ship explodes with a classic From Software ending.
[*] The second scene is the loading screen when traveling from one destination to another.
[*] The third scene shows one of the big ships you'll encounter doing an Oppenheimer.
[/list]