Fast-paced combat where any hit means DEATH! Deadly enemies and bosses to test your mettle! Champions with unique abilities and play styles!
Hailō yōdhē!
As January comes to a close I felt I should share some more progress updates!
Recently, I was finalizing a new mini-boss - the Deathshead. He's-a spooooky sort.
[img]{STEAM_CLAN_IMAGE}/25888831/b57bbcf51ad0c8a52916fbf0a187958cc1671bb1.png[/img]
I recently got together the draft of his dedicated Trial (most of the enemies have a stage that introduces them, adding them to an assortment of enemies you'll have already fought against). Check out some draft gameplay!
[previewyoutube=jnB3Jj3dMCo;full][/previewyoutube]
Yeeeeah, the final stage may be a bit too much. I'll probably remove the Flameskulls from it so the only ranged attacks come from the Deathshead.
I officially have drafts of most of the stages I'll add in 1.5!!! There's still a chunk of TO-DOs before the full release though:
[list]
[*]Still need to add draft stages of ~8 other stages
[*]Need to finish some enemy polishing (mainly on the bosses as I've saved them for last)
[*]Need to do a final polish pass - tweaking level graphics, adding visual clutter (steam grates everywhere!), some FX work, and finally
[*]Need to add a couple of power-ups that can drop when enemies are killed during certain Trials!
[/list]
And then I can get the full actual update out! The end is in sight 9_9
The Powerups note may surprise some of you, since that's (basically) a new thing. I'm still finalizing exactly how I want to define this, but I've intentionally balanced the more "end-game" trials a a bit hard with the intention of giving players some form of drops that can help turn the tide. So watch this space, I'll post some more info when I have some examples!
Anyway, back to work