More Progress Updates

Blast Brawl 2

Fast-paced combat where any hit means DEATH! Deadly enemies and bosses to test your mettle! Champions with unique abilities and play styles!

Hailō yōdhē! As January comes to a close I felt I should share some more progress updates! Recently, I was finalizing a new mini-boss - the Deathshead. He's-a spooooky sort. [img]{STEAM_CLAN_IMAGE}/25888831/b57bbcf51ad0c8a52916fbf0a187958cc1671bb1.png[/img] I recently got together the draft of his dedicated Trial (most of the enemies have a stage that introduces them, adding them to an assortment of enemies you'll have already fought against). Check out some draft gameplay! [previewyoutube=jnB3Jj3dMCo;full][/previewyoutube] Yeeeeah, the final stage may be a bit too much. I'll probably remove the Flameskulls from it so the only ranged attacks come from the Deathshead. I officially have drafts of most of the stages I'll add in 1.5!!! There's still a chunk of TO-DOs before the full release though: [list] [*]Still need to add draft stages of ~8 other stages [*]Need to finish some enemy polishing (mainly on the bosses as I've saved them for last) [*]Need to do a final polish pass - tweaking level graphics, adding visual clutter (steam grates everywhere!), some FX work, and finally [*]Need to add a couple of power-ups that can drop when enemies are killed during certain Trials! [/list] And then I can get the full actual update out! The end is in sight 9_9 The Powerups note may surprise some of you, since that's (basically) a new thing. I'm still finalizing exactly how I want to define this, but I've intentionally balanced the more "end-game" trials a a bit hard with the intention of giving players some form of drops that can help turn the tide. So watch this space, I'll post some more info when I have some examples! Anyway, back to work