Fast-paced combat where any hit means DEATH! Deadly enemies and bosses to test your mettle! Champions with unique abilities and play styles!
Happy 2018! May all your resolutions be realized! :D
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25888831/f16fb196bcbdfc1bc48778acf652d97e8dc74cfa.png[/img]
One (of my several) resolutions is to release a few updates this year!
I recently got back from the holidays back in Omaha, and am now back at the grind! 2018 awaits, and I need to make sure it's got a better release schedule than 2017!
Most immediately, I'm planning on getting out the Xbox version of the most recent update ASAP. Then, on to content:
[h1][b]1.3 - The GRIMOIRE Update[/b][i] (March?)[/i][/h1]
This will be a more conventional update. It will add a new character (the Occultist, a spell-slinging wizard with a TON of options, but who must juggle the cooldowns of her many spells).
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25888831/3e69d04938886e69786c51ec72e1b31f75f955a8.png[/img]
I'm also going to do some more AI work in this update, hopefully finish pathfinding stuff for the foreseeable future. I think I'm going to experiment with offloading AI to a separate thread - it should help some of the load on console and if it's stable should be worth the extra hoops I'll need to jump through.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25888831/50d5c80cd590084f992d5b5c91f03667730784fe.png[/img]
There's also going to be some new skins! I'm going to bang out the "shadow" versions of the playable characters. These are dark twisted reflections, and will be part of some pretty important adventure mode content (plus, I'm going to make these the versions you fight in the Wave Mode levels!)
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25888831/e445cd8b3e2c24f0ff964a81b2cece90b13da3ec.png[/img]
The final part of this update will be some tweaks to Wave Mode - namely, there will be more arenas, and they will not be endless!
As an example, there will be 5 Wave Mode levels in the city region. The first will be a simple arena like the current one, but if you defeat Wave 10, you beat that arena and unlock the next! (You will also get bonus gold for clearing the stage, with extra for every life you have left!)
The next 3 arenas will be more complex and hazardous, and will end with one of the bosses as the final fight. These will be more challenging, and give greater rewards.
The final stage - unlocked only after defeating all the previous stages - will go to Wave 15, be the most deadly, and throw random bosses at you in addition to many enemies and stage hazards.
Long term, all regions will have this type of complexity with their Wave Mode arenas, but the City levels will get the initial treatment for now.
[h1][b]1.4 - The SEEDLING Update[/b][i] (July?)[/i][/h1]
After I get the Grimoire update out, I am planning to pump out the actual adventure mode update.
The design of adventure mode has undergone a LOT of revision as I've slowly put parts of it together and, ya know, actually played it. The ultimate conclusion I've come to is that it's going to be "open world lite."
Kind of like a souls game without the leveling or character builds. No static "levels" like in the preview, you just spawn at a checkpoint and try to find your way to another checkpoint somewhere.
The plus side of this is that, after adding the starting content, I can just keep adding on to the game content, like slapping more and more icing on a cake.
I'll talk more about this after I get the Grimoire update out, but the general goal of 1.4 will be to put all the adventure content in that leads up to one of the early bosses.
[h1][b]1.5 (and on) - The ??? Updates[/b][i] (Monthly?)[/i][/h1]
After getting the core of Adventure Mode, I want to try and get a rolling schedule of adding at least SOMETHING cool to the game on a monthly basis. Even if it's just a single room, or enemy, or character. Hopefully much more than that, but we'll see!
Anyway, that's the plan! I hope you have a good new year - I've certainly got my work cut out for me! :D