1.2.1 - Small Update Released!

Alofa, Toa! Alas, I've run into some cert issues (I've been having trouble creating an Xbox build due to some config stuff) and I was unable to fix the problem before the submission window for the year ended. So, the Xbox build is going to be delayed until first thing 2018/ :/ However, rather than have you all miss out on the improvements I put together, I decided to release the update to Steam ASAP! So strap in for a small yet feisty update! [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25888831/6b57b17fb30c4397f3ab343a30263a63d3a99a84.png[/img] This is a fairly focused release, I basically just got a few things into the build that I had to delay due to the Thanksgiving target date: [h1][b]RELEASE NOTES:[/b][/h1] [list] [*][b]Performance Improvements[/b]: Blood splatter code has had one final optimization, it now should be much more responsive on low-end devices! [*][b]Boss Rumble Enhancements[/b]: If you've tried the boss rumble mode, it might have seemed weirdly undeveloped - that's because it was! I have since added more context/structure around the mode, and it plays out as a dark ritual you won't understand yet! :D [*][b]Boss Art/Gameplay Improvements[/b]: I've made a few minor tweaks to the boss gameplay, but I've also beefed up the Corpse Queen and Tunnel Ghoul arenas. They're much closer to what long-term they'll look like! [/list] You'll also see a bit of [strike][b][i]B҉̸̨͏̸L̵̢Ǫ̨́͘͞Ò̵͢͏͠D̸S̸̢̕͢P҉̢̢̨A͏̢͢C̸̷̷̕͠E̴͟͝[/i][/b][/strike]. Which may or may not be a significant thing once I (finally, like damn) get Adventure Mode actually out. :) Well, that's pretty much it! I hope you all have a happy holidays! As for me, in addition to heading home for Christmas, I'm already working on the next character - she'll be a doozy, but should be QUITE awesome once done. I'm excited. :D [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25888831/cfbd2a370bfdbbb0a577400af7b5ef63352d954c.gif[/img]