Fast-paced combat where any hit means DEATH! Deadly enemies and bosses to test your mettle! Champions with unique abilities and play styles!
Hāyi saṭankaruvan!
This is (once again) a bit behind schedule, but I'm happy to announce that the latest update - The ARSENAL Update - is out now!
It's a pretty hefty update, too! Lots of good stuff in this one.
[h1]The Slayer[/h1]
FIRSTLY, without further ado, let me introduce your new champion! Meet the Slayer:
[img]{STEAM_CLAN_IMAGE}/25888831/0f1176f0d594af5f2656e4295625753f38315a02.png[/img]
She is a ridiculously nimble, whip-wielding, chakram-throwing vampire slayer who is all about dancing around enemies while keeping up the pressure!
Her whip is an unusual melee weapon with very good reach (and some other unique properties), but she has a whole arsenal of neat tricks to throw at foes!
[img]{STEAM_CLAN_IMAGE}/25888831/ac7629273dd0e434651ccd4c03465f6224ff5b5d.png[/img]
[h1]Additional Moveset Options[/h1]
In addition to the Slayer, every champion has an additional moveset option they can unlock!
Take a gander at the new additions to your [b]arsenal[/b]:
[img]{STEAM_CLAN_IMAGE}/25888831/1a51d7068ddba3a28c24ec41831747f8552f6d7d.png[/img]
Wonder what they do? Only one way to find out! :D
Nearly all of the new options can be chosen [i]alongside[/i] the champion's existing moveset option - allowing you to experiment with different combinations in your search for your ultimate hero! The possibilities are endless!
(Okay, maybe not endless but really - there are a [b]lot[/b] of new combos!)
[h1]Quality of Life Improvements![/h1]
Finally, I've been hard at work on improving stuff that should be better!
There's a lot of small tweaks here, but some of the important ones:
[list]
[*]Friendly fire has been turned off in the Rituals! So now you can MUCH more easily play with friends!
[*]When your character spawns in, you have a longer window of invulnerability, and your indicator is more obvious! Making it much easier to find yourself in the middle of a complicated fight!
[*]The shadowy enemy champions in the Dark Challenger rituals now indicate where they are going to teleport to - making it possible to avoid insta-kills when they would appear right next to you!
[*]Feeling bad about the start of a boss Ritual? Take advantage of the new Restart option in the pause menu!
[*]The Flight powerup is no longer horrible! Now instead of making your movement weird and floaty, it just gives you infinite double-jumps!
[*]And a bunch of little bugfixes!
[/list]
Phew!
[h1]Next Steps[/h1]
Blast Brawl 2 is finally shaping into its final form. There's only a bit of work left and then IT. WILL. BE. DONE!
And I can remove the "Early Access" flag.
My main goal is to add some more enemies/Rituals. Right now there are basically just fleshed-out zombie levels - there are a bunch of other enemies that are begging for more in-depth challenges!
So that's next on my TO-DO list.
[But after that - I'll be finally free!]