List of changes made during this update.
[list]
[*] added benchmarking to file feature, to track lag spikes overtime.
[*] fixed sign ui from being not close-able. (pressing escape)
[*] - but its still not usable :P
[*] added the ability to move minimap icons (default key: G).
[*] can also nudge them with arroy keys (default keys).
[*] added function for the controller to simulate typed/repeated keys.
[*] added loading circle graphic.
[*] made sprite loading a little bit faster.
[*] fixed a bunch of objects that had code where functions
[*] - happened in rendering actions, leading to mis-clicks.
[*] added a more proper way to track lag spikes.
[*] waypoints now can be added and modified.
[*] default image for waypoints will be "marker_default".
[*] - (which is a crosshair-like sprite)
[*] bug: waypoint positions for static waypoints are not
[*] - correctly positioned when opening/closing the minimap
[*] added image scrolling node, allowing to designate icons to slots
[*] - to then select images from a list of images.
[*] added searchbox to waypoint editor.
[*] - plus functionality.
[*] added naming box to waypoint editor.
[*] - plus functionality.
[*] waypoint Icon objects will draw their name. (scaling tbd)
[*] added discord presence biome related icons.
[*] added world biome changed method.
[*] fixed some ui_window procedures, making visible_rect and window_rect
[*] - adjusted on the first spawned frame.
[*] made waypoint markers that can be created via right clicking
[*] - and are selectable.
[/list]
That sums up this update, mostly fixes, and minimap related features.