hello there, its been a while, this update is a little earlier than I hoped it to be
but I just felt like updating today, so here is the patch notes:
[*] added reset and default settings to volume levels.
[*] added achievement screen.
[*] fixed torches being able to be placed on doors.
[*] fixed some particles being in the wrong spot sometimes.
[*] fixed dungeons to be very dungeon-like.
[*] added resourcesless mode, which is actually not real, it still uses a window.
[*] added a cheese chest.
[*] fixed containers being open far away from the player.
- or as I like to imagine it, the player now has shorter arms.
[*] fixed atleast 200 million bugs.
[*] added object_culler (for the big tree's animations and lighting).
- makes it easier to know if the tree should be rendered or not.
[*] added different wind track to other biomes.
[*] added fade in / out for music.
[*] waypoints now save to the world, and are stable.
[*] can select a blank image for the waypoint markers if you just want words on the minimap.
[*] added little line end graphic to color picker lines. (look at color picker's cursor)
[*] fixed fishing rod from crashing the game.
[*] added achievements menu.
[*] fixed "freeze the game while paused" from freezing the game indefinitely sometimes.
[*] added reloading the language files to the asset reloading. (dev note)
[*] added collision viewing debug for all physics objects. (dev note)
[*] fixed some fish code.
[*] fixed entity spawnpoints in structures, they should be not stacking now.
[*] "press any key" now accepts funny key combos like ctrl+shift+alt+F4.
- (but doesn't save them... yet)
[*] fixed color picker to update when adjusting the hex color.
[*] added shorthand hex colors to be used in the hex text field.
[*] the magical tree has now some particle effects and lighting.
- based on progress.
[*] disable online features in the settings menu now usable.
- (steam / discord now disable-able, requires game restart.)
[*] you can no longer walk around with dialogue open. (sad)
[*] "disable help and story" option in pause menu added.
[*] fixed tree not updating light source.
[*] added icons to some of the pause menu buttons.
[*] fixed a visual bug in character creation menu.
[*] fixed a debug spawning window. (dev note)
[*] fixed image_scroller to work both horizontally and vertically.
[*] added recipes window for various cooking tiles.
[*] hi there, are you enjoying reading these patch notes, good.
[*] fixed textboxes not blocking minimap from opening.
[*] figured out a chunk of how modding support can and will probably work.
[*] finished up cooking ui.
[*] fixed a few things with tooltips, now they are rendering again.
[*] made tooltips really cool.
[*] fixed up alot of language-related stuff,
- now most menus should be translate-able.
[*] finished tooltips, re-wrote them again entirely.
[*] fixed mouse item being invisible.
[*] item locking added.
[*] added in crafting menu. (which took 5 days in my patch notes)
[*] world backups properly save now.
[*] world now saves over a few frames instead of freezing the game.
[*] (unprogress) world now no longer loads properly.
[*] more file saving progress.
[*] world loading / saving 99.9% complete.
[*] world loading / saving 100.0% complete.
[*] fixed boss healthbars popping up loading into the world.
[*] alot of saving and loading bugs fixed.
[*] made chests, furnaces and other containers much easier to select with the mouse.
[*] minimap can now select tiles, while holding it will show the tile's name in a tooltip.
[*] changed some old button nodes with the new ones.
[*] a few other fixes that I forgot about.
[*] added chatbox and command processing.
[*] added icons to most item types in the tooltips.
[*] added credits screen.
[*] added tile decoration. (the tiny rocks on the ground)
[*] added moss to some tile walls.
[*] added world and player file compression. saved files should be smaller now.
- (currently using Godot's GZIP compression, so 14mb world file is now 1.4mb roughly)
[*] added footsteps.
[*] added food plants to the spawn area.
- so player can find food when just starting.
[*] placed tiles have a little dust poof particle now.
[*] tiles broken can now randomly drop extra items.
[*] watering cans can hold lava (atleast for now)
[*] re-added container minis! (it allows you to see what's inside a chest without opening it, still WIP)
[*] tossed and turned at night, and spent every waking hour trying to make a decent looking water shader effect.
[*] and many other things I probably forgot to write down. (darn the patch notes aren't long enough)
also as far as I know steam overlay should not be working at all at the moment.
I've added a few random plants to the starting area, so incase you get hungry you can eat these.
[img]{STEAM_CLAN_IMAGE}/43614279/40e0bc3be29312dea51ec1d37aa3b19cd76ac671.png[/img]
Tooltips got completely reworked, now they look pretty clean and provide alot of info.
[img]{STEAM_CLAN_IMAGE}/43614279/6b91a58fda34e7a9a981bc807872bd2ecc967f06.png[/img]
Also big news, I now have a steam store page for this game, so I had to make a bunch of images for it all.
[img]{STEAM_CLAN_IMAGE}/43614279/80421af14491f03b85631e25a242dbe17374d6a4.jpg[/img]
Also the crafting menu was completely reworked. (its been broken for months)
[img]{STEAM_CLAN_IMAGE}/43614279/0f0bef792694adc070ff14a9b5408ce6b5052c3b.png[/img]
Slot locking is a concept I've liked in other games, I've ofcourse added it to Undergrown.
[img]{STEAM_CLAN_IMAGE}/43614279/382e60be86024c285d2c6ad7237ed57cedbbaae2.png[/img]
If you hold and on an item slot, you can lock the item in place
locked items don't move when you to sort an inventory.
and they can work as a pickup filter, so things will goto that slot first everytime.
Footsteps. (they need some deviation)
[img]{STEAM_CLAN_IMAGE}/43614279/4f0bf17b79cc5af25afff9b8b46d38654bf5c54a.png[/img]
Lights now flicker / animate, that's cool.
Lava now emits a light, that's hot.
[img]{STEAM_CLAN_IMAGE}/43614279/a969ea57639ce98ac8f450629372da48828dbb78.png[/img]
Crafting tables/stations can now use nearby container ingredients to craft with. (this is the range for this table)
[img]{STEAM_CLAN_IMAGE}/43614279/b09a4d9afd4a0d1b7f7e648fda6b57b3b54cbf9f.png[/img]
ok cool, I should be asleep, good night gamers.