[list]
[*] fixed volume unfocused slider
- to have mute and not ever be louder than master volume.
[*] fixed delete world/character confirmation box.
[*] fixed loading bar in world creation menu from flying off the screen.
- and crashing into something.. dangerous.
[*] fixed various scenerios where
- the loading bar in world creation would get stuck.
[*] made world generation seeds consistent.
[*] fixed torches spawning on water.
[*] fixed plants from spawning on water, when they weren't supposed to.
[*] made blank world seeds randomly choose a seed.
[*] changed world seed box to say "seed... (blank = random seed)".
[*] added wigglyness to loading bar.
[*] broke all previous world saves. (hehe fun) (hehe, sorry..)
[*] world seed is saved to worlds now.
[*] added new biome.
[*] fixed alot of world generation stuff, allowing for easier ways to
- change the world generation.
[*] added dungeon_maker node to be used in all future dungeons.
[*] alot of "today"(then) was getting a dungeon generator prepared and ready.
[*] created dungeon maker
[*] redid dungeon maker like 8 times
[*] went with a cooler design, for the dungeon maker
[*] (I call it modular brain room expansion) why was this a patch note.
[*] added cheesy brick tile and item.
[*] dungeon maker places rooms now.
[*] can now connect rooms together with paths.
[*] added in bendy paths.
[*] added png replay recorder to screenshoter.
[*] png replay on save, attempts to use ffmpeg to convert to gif.
[*] fixed dungeon being placed outside of world.
[*] made sure the dungeon creates X amount of rooms, and retries alot.
- "random_seed" seed generates 1 total room
[*] fix paths to have little bends in them, and bend the right way.
[*] added smoother bends for each path to the rooms.
[*] merged code into dungeon_maker.
- and made it place the tiles aswell.
[*] made sure torches appeared on walls.
- and not floating in air when generating doorways.
[*] randomized path a little more.
[*] dungeon now places doors.
[*] made specific rooms of the dungeon that are not surrounded
- marked as the entrances, so you can always get into one.
[*] rooms now have a chance of connecting to neighbors they
- were not previously connected to.
[*] added 2 more cheese door types.
[*] added art for jail cell bars out of cheese.
[*] adjusted some cheese colors.
[/list]
me in jail, bad guy... sad face..
[img]{STEAM_CLAN_IMAGE}/43614279/ec96402b58b6b55ca0c6bee8a66db4692b0bdce3.png[/img]
some cool doors, for a cool dungeon (room temperature)
[img]{STEAM_CLAN_IMAGE}/43614279/285ba1b95c8c1b40e7a138912737436566e27181.png[/img]
haha guess what this is, wrong, its the cheese dungeon thing, yeah.
[img]{STEAM_CLAN_IMAGE}/43614279/563b00f3bcdcb9ebacaa5fd63c8caaf362ccbd62.png[/img]
aligned some of the chests/things
[img]{STEAM_CLAN_IMAGE}/43614279/e22a2538e283102c77ab6ff1d3a41eb35ffb1314.png[/img]
The dungeon of cheese awaits our very existence.
even though the dungeon may not be ready, it will be in our hearts forever.