Hello, Cheese Biome, Working on.

[list] [*] fixed volume unfocused slider - to have mute and not ever be louder than master volume. [*] fixed delete world/character confirmation box. [*] fixed loading bar in world creation menu from flying off the screen. - and crashing into something.. dangerous. [*] fixed various scenerios where - the loading bar in world creation would get stuck. [*] made world generation seeds consistent. [*] fixed torches spawning on water. [*] fixed plants from spawning on water, when they weren't supposed to. [*] made blank world seeds randomly choose a seed. [*] changed world seed box to say "seed... (blank = random seed)". [*] added wigglyness to loading bar. [*] broke all previous world saves. (hehe fun) (hehe, sorry..) [*] world seed is saved to worlds now. [*] added new biome. [*] fixed alot of world generation stuff, allowing for easier ways to - change the world generation. [*] added dungeon_maker node to be used in all future dungeons. [*] alot of "today"(then) was getting a dungeon generator prepared and ready. [*] created dungeon maker [*] redid dungeon maker like 8 times [*] went with a cooler design, for the dungeon maker [*] (I call it modular brain room expansion) why was this a patch note. [*] added cheesy brick tile and item. [*] dungeon maker places rooms now. [*] can now connect rooms together with paths. [*] added in bendy paths. [*] added png replay recorder to screenshoter. [*] png replay on save, attempts to use ffmpeg to convert to gif. [*] fixed dungeon being placed outside of world. [*] made sure the dungeon creates X amount of rooms, and retries alot. - "random_seed" seed generates 1 total room [*] fix paths to have little bends in them, and bend the right way. [*] added smoother bends for each path to the rooms. [*] merged code into dungeon_maker. - and made it place the tiles aswell. [*] made sure torches appeared on walls. - and not floating in air when generating doorways. [*] randomized path a little more. [*] dungeon now places doors. [*] made specific rooms of the dungeon that are not surrounded - marked as the entrances, so you can always get into one. [*] rooms now have a chance of connecting to neighbors they - were not previously connected to. [*] added 2 more cheese door types. [*] added art for jail cell bars out of cheese. [*] adjusted some cheese colors. [/list] me in jail, bad guy... sad face.. [img]{STEAM_CLAN_IMAGE}/43614279/ec96402b58b6b55ca0c6bee8a66db4692b0bdce3.png[/img] some cool doors, for a cool dungeon (room temperature) [img]{STEAM_CLAN_IMAGE}/43614279/285ba1b95c8c1b40e7a138912737436566e27181.png[/img] haha guess what this is, wrong, its the cheese dungeon thing, yeah. [img]{STEAM_CLAN_IMAGE}/43614279/563b00f3bcdcb9ebacaa5fd63c8caaf362ccbd62.png[/img] aligned some of the chests/things [img]{STEAM_CLAN_IMAGE}/43614279/e22a2538e283102c77ab6ff1d3a41eb35ffb1314.png[/img] The dungeon of cheese awaits our very existence. even though the dungeon may not be ready, it will be in our hearts forever.