There's nothing exciting here, but I did fix a bug that greatly increases performance if your world has a large number of items laying on the ground.
[b]Changelog:[/b]
[list]
[*] Optimized for areas with large numbers of items
[*] Added option to disable warnings on structures
[*] Added warning when get the dishonored one quest that it locks the science path ending (if you haven't already done so)
[/list]