Milestone 5.4.0 Released! (Experimental)

Xenonauts 2

Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! We're shutting down for Christmas today, so this will probably be our last hotfix until early January. We haven't had time to fix everything that has been reported but hopefully the build is now fairly stable and you guys can play a bit over the holidays - please do continue to report any bugs you encounter and we'll get back to fixing them in January! [h3]Bugfixes:[/h3] [list] [*] Fixed a crash that could occur when attempting to manually save the game. [*] Fixed Phase 5 not actually stopping the Orbital Bombardment. [*] Re-exported the text strings in the game. This should fix out-of-date text, such as the Generator building incorrectly displaying that it provided +50 Power when it now gives +40 Power. [*] Fixed an issue where the shroud or line of sight could take 10+ seconds to update if you moved / rotated a soldier immediately after an explosion. [*] Fixed a number of non-functioning teleporters in the UOO-1 Data Raid mission. [*] Fixed the Sebillian Leader T-posing if they were killed on impact in a UFO Crash Site. [*] Eternals can no longer be killed on impact in a UFO Crash Site. [*] Fixed the bodies of aliens that had been killed on impact in a Harvester Crash Site being placed on the empty mid-level of the UFO. [*] Fixed there being an invisible and indestructible tile on the bridge of the Harvester that blocked shooting and movement. [*] Fixed the spawn room for the UOO-1 Bridge Assault mission so soldiers will all spawn inside the intended room, and there's no props for them to end up embedded inside (we'll properly fix this in January, but this should make it playable now). [*] Fixed the boss alien not spawning in the correct spot on the second part of the ENDGAME mission. [*] Fixed a number of walls in the second part of the ENDGAME mission incorrectly being crushable but not destructible, causing some weird behaviour. All the internal walls in the map should now be crushable and destructible, whereas those around the edge should not be crushable nor destructible. [*] Fixed the alien plants in the white command areas displaying as pink error textures. [*] Fixed the Reinforced Shield incorrectly using the Combat Shield 2D inventory artwork. [/list]