METAL SLUG TACTICS: PATCH 1.0.2

Metal Slug Tactics

METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.

Greetings, Peregrine Falcons! We’ve just deployed a fresh patch for Metal Slug Tactics on Steam! This update is all about bug fixes, balancing tweaks, performance boosts, and quality-of-life enhancements to make your tactical battles smoother and more exciting than ever. Here’s what’s included in this update: [list] [h3][b]Balancing & Feature[/b][/h3] [*] Reworked Clark’s Argentine Backbreaker to differentiate it from Stargazer. Now Clark rushes towards the enemy before hurling them. [*] Clark’s Argentine Backbreaker costs -1 ADR (all 3 levels) [*] You can now give up your current run at any time. This triggers the Defeat screen, grants currency rewards, and then takes you back to the Character Selection screen. [*] Rebind for Camera Move (WASD) added [*] Rebind for cursor superposition cycling added. Default keys: page up/page down [*] Protect Miners is now easier for the first 3 difficulties, lowered the count of required miners to be kept alive to complete the mission [*] Trevor’s Shinobi I & II now cost +1 ADR [*] Trevor’s Shinobi III now doesn’t grant a bonus action if the target dies [*] Trevor’s Flying Blade now doesn’t grant a bonus action if the target dies (all 3 levels) [*] Trevor’s Flying Blade now has a reduced launch range, reduced damage for level 3, and increased ADR cost for level 1 [h3][b]Feedback & Interface[/b][/h3] [*] The Desynchronized feedback on bosses is now triggered after all sync attacks have been performed [*] Increased screen size for Special Action upgrade popups [*] Improved AOE now display in popups [*] Enemies’ level is now displayed in their popup [*] Profiles do not use display names anymore, nor they require a keyboard for creation [*] The 3 available profile slots are displayed explicitly [h3][b]Bug Fixes & Performance Optimizations[/b][/h3] [*] Lightning Idol now deals damage on high ground [*] Explosive props destroyed in a Sync attack now correctly apply their damage [*] Players can now sync on targets hit by an explosive prop [*] Syncs, including destructible crates, are now properly previewed [*] The Convoy is not hurt by Geyers [*] The Convoy does no longer open Sarcophagi [*] Fixed the “Spy” achievement [*] When moving an enemy with a Special Action in a mine’s AOE, the mine is now only triggered if the enemy is not killed by the action, or if another enemy is in the AOE [*] Enemy Chaser now correctly predicts sync attacks [*] Fixed Special Actions that could not hit Dragon Nosuke : Dynamite Punch, Enemy Chaser, Galactica Phantom [*] Fixed pathfinding bug after room transitions in Dragon Nosuke’s mission [*] The game now keeps backups for save files if the game/computer crashes during the save process [*] Sync attacks are no longer previewed for units killed by the original attack [*] Spotlight II & III AOEs should now correctly display in popups [*] Fixed an issue for which delayed Hits for the Rebel Tower were sometimes not correctly restored on reload or reset turn [*] Rewards drawn in the Outpost are now saved and won’t change on reload [*] Incubator animations now play correctly [*] Special Actions cannot break anymore when opening the Pause Menu during preview [*] The destroyed Rebel Tower now stays on screen [*] The camera now starts at the correct position when reloading the Dragon Nosuke mission [*] The “War Machines” achievement now correctly triggers when defeating Dragon Nosuke [*] Target statuses don’t count for the “A Sister” achievement [*] Combustion triggers if a sync kills an enemy [*] Units in Slugs are not killed during room transitions [*] Correctly initialize reinforcements when selecting another difficulty [*] Destroy idols objective counter [*] Hide the enter slug UI “IN” feedback after destruction [*] Cannot one-shot Abul Abbas and Allen O’Neil by invoking slugs on their position [*] Don't play idle for empty slugs on continue [*] Lingering character visual when resetting a turn with a character inside a slug [*] Alice is now correctly restored on continue [*] Added bleeding effect description [*] Fixed all occurrences of several music tracks playing at the same time [*] Improved performance when there are Delayed Hits [*] Improved performance for Jupiter King [*] Improved performance when playing with a controller [*] Improved performance when displaying units range [*] Improved general performances in mission [h3][b]Sounds[/b][/h3] [*] Polish, resync, and added missing SFX for ○ Leona's Skills and her afterimages (attack type/hits) ○ Nadia's Skills ○ Trevor's Skills ○ Clark's Skills ○ Ralf’s Skills [*] Enhanced "no damage" feedback [*] Mummy players now no longer trigger Flamethrower or grenade sound upon weapon selection [*] Fixed announcer randomly not saying "you're great" on level up [/list] If you encounter any other issues during your gameplay and require support, please contact us through the [url=https://steamcommunity.com/app/1590760/discussions/1/]dedicated Steam Forum[/url] or our [url=https://discord.gg/NAMfubQXvt]Official Discord[/url]. Your feedback and suggestions are also welcome. Thank you for your trust, patience, and understanding. Your support means the world to us! -The Metal Slug Tactics Team https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/ Keep an eye on our social media channels to keep up with all the latest updates: https://discord.gg/NAMfubQXvt https://twitter.com/LeikirStudio https://twitter.com/Dotemu https://www.instagram.com/dotemugames/ https://www.facebook.com/dotemu https://www.threads.net/@dotemugames https://bsky.app/profile/dotemu.bsky.social