METAL SLUG TACTICS: PATCH 1.0.1

Metal Slug Tactics

METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.

Greetings, Peregrine Falcons! We've just rolled out a small patch for Metal Slug Tactics on Steam to fix a few issues and bugs. This isn’t a major update, but these tweaks should make your current experience way smoother! [list] [h3]UI:[/h3] [*] Increased font size for: [*] All popups [*] Tooltips [*] Character reactions [*] Mission UI: cancel move button, objectives, deploy units… [*] Rewards Legend [*] Level Up [*] Turn order popup shows Rumi's order [*] Nadia’s Mine tooltip [h3]Optimizations:[/h3] [*] First Blood damage modifier optimized [*] Controller memory leaks optimized [h3]Audio:[/h3] [*] Missing SFX for Paqar’s Totem swap now should appear correctly [h3]Debug:[/h3] [*] Fixed equipped weapon glitch that could happen after exiting a vehicle [*] Fixed the Metal Slug main cannon attack animation [*] Node Superposition tooltip: the mouse icon should now appear correctly [*] Optimized Save Profiles management [*] Frags made by invocations (Alice, Gunbot, Iron Lizard, After Image) now count as frags for their invoker [*] Frags made from a vehicle now count for objectives [*] Frags made with a Crane now count for objectives [*] Credits: "Compositor" role corrected to "Composer" [*] End Turn now doesn't require holding on the keyboard [*] The game now ensures that all achievements validated ingame are validated on the platform as well [*] Rumi’s name is now displayed [*] Alice's status now has a description [*] Alice’s SFX now does not play indefinitely after going back to the menu [*] Outpost: fixed Rumi's name that could be hidden behind the reroll button [*] The green color should no longer stick to the tile after reviving a character. [*] Characters should no longer keep the mummy attacks after being killed as a mummy and revived. [*] Leona's afterimages can now be walked through by other units [*] Nadia can no longer sync with her handgun while gunbot is spawned [*] Fio's Field Dressing passive skill now triggers correctly on Acupuncture Boost [*] Gunbot can no longer gain infinite XP and coins for saving prisoners [*] Tesla Ammo should now activate after undoing a move [*] Quitting to the Main Menu then Continue'ing decremented the number of turns left before a destination room reveals by 1 [*] Corrected a crash that happened when a berserker retribution hit killed Leona [*] Dragon Nosuke can now be correctly targeted [*] The menu font should now correctly adapt to Turkish language [*] Instigator II & III weapon mods now correctly add sync damage [*] The description for Gunbot Self Destruct should now be correctly displayed [*] The description for Rage ability and status (Natives) should now be correctly displayed [/list] If you encounter any other issues during your gameplay and require support, please contact us through the [url=https://steamcommunity.com/app/1590760/discussions/1/]dedicated Steam Forum[/url] or our [url=https://discord.gg/NAMfubQXvt]Official Discord[/url]. Your feedback and suggestions are also welcome. Thank you for your patience and understanding, -The Metal Slug Tactics Team https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/ Keep an eye on our social media channels to keep up with all the latest updates: https://discord.gg/NAMfubQXvt https://twitter.com/LeikirStudio https://twitter.com/Dotemu https://www.instagram.com/dotemugames/ https://www.facebook.com/dotemu https://www.threads.net/@dotemugames https://bsky.app/profile/dotemu.bsky.social