METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.
Greetings Squad,
First and foremost, the entire team would like to [b]sincerely thank you for playing METAL SLUG TACTICS[/b]. We are extremely grateful for your engagement and support during this launch.
We are aware of a few issues that may have impacted your gameplay experience. Our team is already on the case, working diligently to smooth out these wrinkles and ensure an even better tactical experience.
The development team will dedicate the next few weeks to [b]fixing the following known issues[/b]:
[list]
[*] Grenade-type weapons sometimes can’t hit enemies standing on different elevations despite being in range
[*] Kills caused by cranes, barrel explosions, metal slugs, or any non-character damage) do not count towards “kill X enemies” mission objectives.
[*] When playing Trevor and previewing an attack with his secondary weapon Laser, using the Turn Reset feature will cause a softlock.
[u][i]Workaround:[/i][/u] back out of attack previews before using a Turn Reset.
[*] Profile creation is not currently possible while using a gamepad. Using the mouse to complete profile creation is enough to play the rest of the game with a controller.
[*] If you manage to reach the final biome “City” without unlocking a Strategic Asset during your run, some missions may not offer primary arsenal rewards.
[*] Characters killed in unusual conditions (boss phase transitions, while mummified, in a vehicle…) might reappear with missing arms. The issue is purely visual : the character still counts as dead for all experience and gameplay purposes.
[*] The game does not pause on loss of focus. Sound, and animations will continue when tabbed out
[*] The Rebind keys option is currently not implemented
[*] Controller rumble has not yet been implemented
[*] [spoiler] Dragon Nosuke boss [/spoiler] sometimes becomes untargetable after room transition: When Nosuke “breaks the ground” and changes the room, the boss sometimes spawns out of reach.
[i][u]Workaround:[/u][/i] Using Turn Reset will fix the issue. Quitting the game and reloading the fight might also work.
[*] There is no currently no tutorial explaining how to free a prisoner: This does not cost an action. To free a prisoner, simply move a character near a prisoner and interact with them. Note that if the character begins their turn near a prisoner, interacting with the prisoner will still consume the movement as if using an action to interact with a lever.
[/list]
If you encounter any other issues during your gameplay and require support, please contact us through the [url=https://steamcommunity.com/app/1590760/discussions/1/]dedicated Steam Forum[/url] or our [url=https://discord.gg/NAMfubQXvt]Official Discord[/url]. Your feedback and suggestions are also welcome.
Thank you for your patience and understanding,
-The Metal Slug Tactics Team
https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/
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