Memorrha Update V1.2

Memorrha

Go on a voyage of discovery following the traces of a mysterious culture. Discover diverse landscapes, investigate abandoned artifacts, and wake strange machines from their slumber.

Dear Memorrhians, We just released our second big update fixing some issues that were reported to us during the last week. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so. - [b]Always running[/b] option added to the game - Increased the possible [b]FOV to 100[/b] and adjusted the value related to camera clipping behavior - When emptying an amphora with liquid the animation is now stopped when the player drops the amphora or moves away from the container - When picking up an amphora that is currently filling up the animation now stops instead of continuing until the amphora is full - Adjusted culling triggers in the abyss section to lessen object popup - Adjusted doors in the abyss section to not create slight collider bumps in the floor anymore - Adjusted the elevator to prevent objects placed on the elevator from stuttering during elevator movement and stopped the walking sound from constantly starting up in fast succession - Added certain safeguard measures for several elevators to prevent players from breaking their game if they manage to circumvent the respective colliders - Adjusted the credits - Improved the charge sound in the energy color puzzle - Fixed a particle bug that would cause particles to continue emitting under certain conditions instead of properly fading - Further adjustments to world colliders - Corrected certain texture bugs in the cellar - The master volume slider setting now does not reset when choosing between graphical preset profiles - Fixed a controller related bug that would allow players to open the main menu when already being in the options menu The next update will focus on mine cart puzzles, stay tuned! As always, thank you so much for playing Memorrha! ːreheartː