Memorrha Update 1.4 + Winter Sale

Memorrha

Go on a voyage of discovery following the traces of a mysterious culture. Discover diverse landscapes, investigate abandoned artifacts, and wake strange machines from their slumber.

[img]{STEAM_CLAN_IMAGE}/33894029/104c5e3fbff0c34ed99d91f8d3d89b44a5c325c5.png[/img] This was an exciting year for us! With Memorrha our studio released its first title, visited its first Gamescom and experienced the first time such great engagement of a community! Thank you once more for your support! During the last months we learned a ton and grew together as a studio. Therefore expect more from us in 2020, some big plans are in the works! Stay tuned :) [h3] Meanwhile enjoy 33% off the game during winter sale![/h3] Or if you already got Memorrha the following improvements are for you: [h2]Patchnotes 1.4:[/h2] - optimized many assets for more efficient memory usage - collider-fix in the last cave area - the color of the big crystal will now be saved - fixed a bug that would let the player walk through a rail section under specific conditions - adjusted Field Of View in the last cinematic - adjusted the textfield of the starting screen to avoid being cut off in specific resolutions and languages - adjusted the tutorial-section for plate rotation - fixed a bug that would cause issues in the projection tutorial under specific conditions - fixed some UI glitches in the scanner interface - some bugfixes regarding the railsystem - fixed a bug that caused unexpected behaviour of the abyss platforms after loading - fixed a bug that would prevent some achievements from being triggered under specific conditions —> all achievements have been tested and approved again - further small bugfixes [h3][b]Merry Christmas to you all, and your families, we wish you a wonderful new year![/b][/h3]