Baldur's Gate and Dark Souls had a baby! A thrilling RPG game that blends real-time action with an isometric view, set in a world of magic and monsters. Players must navigate through dangerous dungeons, battle fierce bosses, and uncover ancient secrets to save Plamen from an impending doom!
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Hello Champions!
This is it. Writing this feels different, it’s so personal, more than anything I've shared before.[b] Tomorrow, Alaloth finally leaves Early Access[/b], and while it’s a big milestone for our studio, it’s also the end of a chapter that means everything to me. This journey started not 7 years ago, but in the ‘90s when I was just a kid, entranced by D&D, spending hours in the worlds we built with nothing but dice and imagination. [b]Those early adventures, the endless maps, and characters scribbled on scraps of paper, they’re all in Alaloth, brought to life in ways I never could have imagined back then[/b].
For the past 7 years as indie dev, Alaloth has been a constant, mixing the creation of our world with the whirlwind of real life. Through the development of this game, I’ve experienced every emotion: the ups, the downs, and the moments that make you who you are. There’s been loss and grief, incredible happiness, and some of the hardest challenges I’ve faced. This journey demanded more than just development skills,[b] it took everything i had[/b].
We’re proud of what we’ve achieved as a team: [b]Alaloth has turned into something far beyond what i ever thought possible[/b]. It’s grown into a huge game, with hours upon hours of content, the result of a relentless drive and passion. Even now, [b]it’s hard to believe we’ve created something of this scale and depth[/b], something that people around the world can experience. But even as we step out, know that this isn’t the end, we’re here to keep expanding this world, building more stories, and making this fantasy realm everything it was meant to be.
And personally, this moment couldn’t be more profound. Two months ago, I became father, welcoming a new baby into my life. So, here I am, at 45, managing late nights, early mornings, and the final stretch of launching this game I’ve lived and breathed for years, after 24 years in a industry i still love, despite the shit we had to deal with on the way.
It’s midnight here, and I’d planned to have this out earlier, but there was just more work to do. It was supposed to be a different update, sorry, [b]but tonight, it felt right to set aside the work and just share what this moment means[/b].
[b]Alaloth will launch at 7PM CET tomorrow[/b]. We’re here, still working on those final touches, knowing they’re worth it. [b]Thank you all for being here, for believing in this world we’ve built, and for coming with us on this journey[/b].
See you then.
Share the love!
Alberto
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