Baldur's Gate and Dark Souls had a baby! A thrilling RPG game that blends real-time action with an isometric view, set in a world of magic and monsters. Players must navigate through dangerous dungeons, battle fierce bosses, and uncover ancient secrets to save Plamen from an impending doom!
[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
[list]
[*] Removed codex sub entries for Trolls and Saurians, now grouped in unique entries for both.
[*] Changed SFX for Shellclaws, Seaflickesr, Ghosts, Harpies.
[*] Changed companion’s placement at “Malbork Castle” daytime, removed them at nighttime.
[*] Weight will now be displayed with up to one decimal for a bigger accuracy in inventory management.
[*] Revised gatherables in “Cleaverock”.
[*] Revised texts and fixed typos, for loc purposes.
[*] Added missing descriptions for new weapons and gatherables.
[*] Revised values for weapons and shields.
[/list]
[h3]Fixed[/h3]
[list]
[*] Fixed innkeeper NPC at Vhoken’Mahl tavern slowly sinking into the ground.
[*] Fixed cases of enemy’s shadows being visible before their appearance.
[*] Fixed “Hobgoblin Sword” not deploying trails correctly.
[*] Fixed “Goblin Bow” not dealing damage upon usage.
[*] Added missing descriptions to “Goblin Bow”, “Throwing Knife”, “Soulrender Blades”.
[/list]
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