Baldur's Gate and Dark Souls had a baby! A thrilling RPG game that blends real-time action with an isometric view, set in a world of magic and monsters. Players must navigate through dangerous dungeons, battle fierce bosses, and uncover ancient secrets to save Plamen from an impending doom!
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Hello Champions!
[b]We are thrilled to announce the release of our latest update, Forgemasters![/b] This update is the culmination of countless hours of work, dedication, and feedback from our amazing community. Crafting has always been an essential part of Alaloth, and with the ever-growing list of items and content added on the way, we knew it was time to give it the love it deserves. [b]When we first envisioned Alaloth, our goal was to create a world where players had complete freedom from the start[/b]. The game’s rich crafting system was designed to let you forge your own path, with every item and resource readily accessible as you ventured across the lands. However, as the game has evolved, so has the need for more depth and refinement in crafting. [b]The Forgemasters update brings a complete overhaul to the system![/b] We’ve introduced new recipes, rebalanced existing ones to align with the latest drops from mobs, and added a range of new reagents and materials for you to discover. Whether you’re crafting powerful weapons, sturdy armors, or reliable shields, you’ll find that everything has been fine-tuned for better balance between quest rewards and the items you can craft on your own.
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[h2]SHOW ME YOUR GOODS![/h2]
The update brings significant improvements to crafting, [b]enhancing the existing system without changing its core mechanics[/b]. The new items[url=https://store.steampowered.com/news/app/919360/view/4201376568931678664] introduced in Bloodlust as drops from various mobs [/url]have been integrated into many crafting formulas, enriching the possibilities for players. [b]We’ve revisited and rebalanced all existing recipes, fine-tuning the numbers for every craftable item in the game to create more consistency across sets[/b]. This update provides a more coherent approach to reagent gathering by aligning certain materials with specific regions, encouraging exploration and adding purpose to the light farming already present in the game. [b]We’ve also introduced new gear sets, adjusted creature drops across Plamen, and refined the game’s economy[/b], making the crafting experience more rewarding and interconnected.
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[i]Old recipes, new possibilities! The reworked crafting system revisits classic recipes, now enhanced with newly added items for greater consistency and smoother crafting experiences[/i]
[h2]THROWMASTERS[/h2]
We’re also excited to introduce the Throwmasters, [b]a new class of specialized vendors focused on ranged combat[/b]. These skilled artisans offer a variety of bows, throwing knives, and other essential gear for ranged classes. [b]We’ve carefully balanced their stock to fit seamlessly with existing vendors, ensuring a coherent in-game economy[/b]. For example, a lone ranger-style Throwmaster in the wilderness might carry not only weapons but also food supplies, recipes, potions, and herbs. On the other hand, a city-based Throwmaster will have a different selection tailored to urban needs. Additionally, some Throwmasters, with numbers set to grow, can craft various types and tiers of bows, as well as unique weapons
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[i]Throwmasters are focused on ranged combat, are scattered across the world. Look for the target-like icon above their heads to spot them and stock up on all your ranged gear needs.[/i]
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[i]The number of Throwmasters is set to increase in the next update! These vendors will not only be more common but will also be able to craft unique, powerful items tailored for ranged combat.[/i]
[h2]ISOMETRIC RPG SALE[/h2]
Along with the release of Forgemasters, we’re happy to announce that we've joined the Isometric RPG Sale, a special event organized by our friends at META, dedicated to all things isometric RPG. We’re thrilled to be part of this event, [url=https://store.steampowered.com/bundle/43789/Alaloth_Pathfinders/]especially after our recent collaboration on a special bundle with Pathfinder: Wrath of The Righteous[/url]. The sale will run for a full week and is particularly important as [b]it’s the last chance to grab Alaloth at a heavily discounted price[/b]. Once the event ends, Alaloth will see a slight price adjustment, [b]which will reflect the final price leading up to the game’s full release[/b]. We’re aligning this new price with other similar games in terms of content, following Steam’s recommendations and community feedback. During its development, [b]Alaloth has received over 100 patches and 8 significant content updates, adding dozens of hours to an already massive 100+ hour campaign available since EA launch[/b]. So, we want to give everyone a heads-up: [b]this is the final opportunity to purchase the game at a significant discount before version 1.0 is released[/b], after which discounts will adjust accordingly.
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[i]Humbled to share the stage with so many amazing RPG![/i]
[h2]INDIEMANIA[/h2]
Speaking of announcements, we’re thrilled to share that Gamera Interactive will be participating in Indiemania, [url=https://www.indiemania.net]the biggest indie showcase of the summer[/url], broadcast by IGN from September 12th to 14th. [b]During the event, we’ll be unveiling a brand-new trailer packed with crucial information about our final sprint toward launch[/b]. This is an event you won’t want to miss as we get closer to the release of Alaloth and all the exciting news we’ve been waiting to share with you.
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[i]Here we are, joining the biggest indie event of the summer![/i]
[h2]SUPPORT US[/h2]
Once again, we would like to kindly remind our wonderful community that if you wish to support the ongoing development of the game, there are numerous ways to get involved through our social initiatives. We've recently announced [url=https://www.gamerainteractive.it/the-guild]The Guild[/url] and [url=https://www.gamerainteractive.it/keepers]Keepers Program[/url], as well as Connect & Collect initiative. [b]From sharing your gameplay experiences on social media and participating in our community forums, to contributing directly via our support platforms, every bit of engagement helps us continue to enhance and expand the world of Plamen![/b]
Just follow us on our social media platforms: [url=https://store.steampowered.com/publisher/gamerainteractive]Steam[/url], [url=https://www.youtube.com/gamerainteractive]YouTube[/url], [url=https://www.twitch.tv/gamerainteractive]Twitch[/url], and join our [url=https://www.discord.gg/gamerainteractive]Discord server[/url]. As we reach specific follower thresholds on each platform, we'll unlock exciting giveaways for our entire community. Once again: the more followers we amass, the greater the rewards become![b]So spread the word, rally your friends, and join us as we embark on this thrilling adventure together[/b].
Changelog here for you all as usual!
[h2]CHANGELOG[/h2]
[h3]Added[/h3]
[list][*] New crafting recipes for weapons, armors, shields
[*] New items available
[*] New vendors: Throwmasters, specialized in ranged weapons and selling unique equipment
[/list]
[h3]Changed[/h3]
[list][*] Updated lootables in Tyl’Nar, Moonvale, Solemnwood, Brystead Lookout Tower and Lornwood.
[*] Lush Grass has been renamed to Ironvine and its description has been changed accordingly.
[*] Destructible objects will no longer trigger the killcam.
[*] Talons of The Beast and Soulrender Blades are now Unique weapons.
[*] Updated rarity of some crafting materials
[*] Changed Black Pearl description
[*] Vendors will now accept only a subset of items each (i.e. blacksmiths aren’t interested in purchasing trinkets or rings and so on).
[*] Vendors have their gold capped: they’ll regen it over time.
[*] Vendor wealth will now be shown when in a vendoring context.
[*] Revised Stash UI to streamline filtering between macro categories of items.
[*] Bows, throwing knives are now being sold by Throwmasters.
[*] All craftables have had their reagents revised.
[/list]
[h3]Fixed[/h3]
[list][*] Fixed Harpy’s sleep effect not interrupting attacks of affected targets.
[*] Fixed Lorian’s skill “Mercy Shot” bolt floating above the target position when unable to damage it: now the bolt will continue flying straight in such scenarios.
[*] Fixed missing steps SFX when moving with the standard bow attacks.
[*] Crafted armors weren’t applying the full set of additional attributes granted by their crafting material.
[*] Fixed typos and reworked texts
[*] Fixed a bug that could leave the AI in an invalid state following a “Support” or “Defend” command.
[/list]
Stay legendary and see you in the forge!
[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/