Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
A certain very deadly purple stack of monster has had a some work done, and some bugs related to damage dealt, resistance, and printing damage to the log have been corrected.
Some other fiddly bugs with damage processing have been fixed. What I'm getting at is that some of you got killed unfairly by monsters that dealt damage which should have been processed by resists but instead was just treated as true damage and you ate shit. I'm sorry.
But it also worked in reverse for Rose of the North, which will no longer be able to, for instance, deal fire damage to monsters with 100% fire resist. Again, sorry.
Oh and hey uh some powers the player and their bird had access too also did this and would bust through even 100% resists.
The full screen log can now shift over to show just combat data.
Added more keybinds to keybinds.txt. Still no keybind UI.
Nurphe Bats can no longer undertune or rebalance a Dungeonmans' fist.
Rotating Fire Pillar Traps are now a little clearer about what they're gonna burninate next turn, and they no longer are walk throughable.
The heart particles that got stuck in the world sometimes should not do that anymore. Probably!
If you are running at a high enough resolution, the inventory screen will now show you your elemental resists underneath the rest of the stats. I mean look at all that space. Thanks BuckSilver for nudging me to make use of it.
A whole bunch of love went into the item equipping process. There were some bugs with things like Battlemage and Dual Wielding that made getting the right items equipped a pain in the ass. Should be better now.
Fixed a crash involving the midbosses in the Mountain Fortress.
Fixed a crash where a truly dedicated enemy ninja would try to dodge after he was already killed.
Tried to fix this crash: "I destroyed a staff wielded by a previous Mans, clearly the unleashed magic was too much for the fabric of the universe"
And finally, a comment on this video:
https://www.youtube.com/watch?v=2WXUQgiU7Fs
[i]"It's pretty disappointing that the hate glacier doesn't do a little jump and a roar when you level up, like the battle poultry do. Please implement in next patch."[/i]
Done and done! Well there's no roar sfx but all your pets will do little level up hops now.