Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
Bugfixes, mostly UI weirdness here and there. It's been in the works over a few weeks and I didn't take good notes, my apologies. Here's some things:
P now shows the pet menu
If you want to talk to your bird with the mouse, it's shift-click.
Fixed some weirdness where running through allies could move you two spaces in one turn.
Pathfinding / The Way Home is a proper draggable power now, no more looking in that S menu.
I'm working on a couple of new Bees to throw into the game but they aren't ready for prime time yet.