1.2c9 Patch Notes

Dungeonmans

Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.

1.2c7 * Fix for another blueprint crash and level 4 Commemorative Coins. * Added the hotbar rotating keys back to the keybind menu. * Did some mod stuff I need to post about. 1.2c8 * Fix for LOS errors when you press ranged attack or a ranged skill -- game should be much better about jumping the cursor to the nearest target. * Consumables marked as favorites will stay favorited even if you run out of them and pick new ones up later. They also will stay favorited across the lives of multiple Dungeonmens in the same Academy. * Pisser's Crescent has been updated and hopefully improved. + It's a lot more forgiving, you can throw an imperfect arc that hits some walls, but if you do, the target can't be out of LOS. + If your arc hits no walls, it is a Perfect Pissah which will do 50% bonus damage and also allow you to hit things out of LOS. + Pisser's Crescent clears strain from Roundabout, and vice versa. * Fix for yet another rare loot crash, ugh, really sorry. * Fixed a bug where saving and exiting while an enemy was Capyfied could cause loading to crash. 1.2c9 * Fix for a really weird crash where a monster went to heal another monster who had zero max HP. * Fixed a crash for boomerangs being hurled at the very edges of outdoor encounters. * Fixed a crash involving certain gateway tiles -- thank you Конструктор!