MAJOR UPDATE: The Spectacles Update OUT NOW! + 40% discount

We Who Are About To Die

Fight & strategize your way through spectacles and arenas -- rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!

[img]{STEAM_CLAN_IMAGE}/36402388/acafb61ace74cf700e00b0538cff515f8b1d4433.jpg[/img] Over 6 months in the making, the Spectacles Update is finally here! This is our largest update [b]by a lot![/b] So much so, that we had to leave out quite a few things from this changelog and update overview video to keep it manageable! Check out this [b]overview video[/b] and jump into the game and enjoy the Spectacles. [previewyoutube=MzHAZ6IDNKE;full]https://youtu.be/MzHAZ6IDNKE [/previewyoutube] [h1]Early Access v0.4 - The Spectacles Update[/h1] [h1]Full Changelog[/h1] [i]IMPORTANT: Note that the Spectacles Update will reset your current active character save. [/i] [h2]MAJOR new content & features[/h2] [h3]New "Rare Fights" & Gamemodes[/h3] [list] [*] [b]New game mode[/b] Elite Fights (Boss fights with wave based minions) [*] [b]New game mode[/b] Draft (Army field battle) [*] [b]New game mode[/b] Tournament (Round based combat, 2 teams) [*] [b]New game mode[/b] Grand Tournament (Round based combat, 3+ teams) [*] [b]New game mode[/b] Survival (Wave based combat) [/list] [img]{STEAM_CLAN_IMAGE}/36402388/a2eaebac8b644c7791362535dcd7d788884faae8.gif[/img] [h3]Total Animation Overhaul[/h3] [list] [*] Completely rebuilt all locomotion animations [*] Reworked Sprint: you can now sprint omnidirectionally [*] You can now perform all actions while sprinting / strafing [*] Added additive upper body animations [*] Reworked weapon stances [*] Added animation details such as falling states [*] Fixed character proportions (upper body especially) - characters look normal now! [/list] [img]{STEAM_CLAN_IMAGE}/36402388/47cd5be36e6936ef9097517e3cfb8bb45e9e1754.gif[/img] [h3]Total AI overhaul[/h3] [list] [*] Added new movement system (avoids bumping etc!) [*] Improved AI flanking and surrounding logic [*] Added changing turn rate based on weight and actions (this allows you to flank AI!) [*] Added skill-based telegraphing of attacks [*] Rebalanced AI skills and attack pacing [*] Added AI shield aiming [/list] [h3]Content[/h3] [list] [*] [b]New Map:[/b]The Grand Plaza [*] [b]New[/b] map variations (many!) [*] [b]New Content[/b]: 21 new items [/list] [h3]Total Audio overhaul[/h3] [list] [*] Completely reworked all combat audio assets [*] Added three new voice sets [*] Footstep sound and particle effects have been added for walking and running [*] Improvements on the Impact sounds logic: sounds are now based on the item types and their materials [*] Added variations on shield damage. Sound now scales based on amount of damage [*] Added weight based heavy armor sound [*] Added logic for falling objects hitting the ground [*] Added new music tracks and SFX and intro music for special fights [/list] [img]{STEAM_CLAN_IMAGE}/36402388/09381bd26f2c1b243854925e69eacca149bc1c40.gif[/img] [h1]MINOR (Content, features, balancing changes) [/h1] [list] [*] [b]New[/b] Character Overview Panel [*] [b]New[/b] Battle Trait: Rabble [*] [b]New[/b] Battle Trait: Uniformed [*] [b]New[/b] Battle Trait: Impatient Crowd [*] Health no longer saves live during combat (so crashes are more forgiving) [*] Added a smart Enemy team colour selection so opposite colours are used during a fight [*] Buffed stamina regeneration on Player [*] The max Stamina penalty from low HP now slowly regenerates over time [*] Stuns now actually stun the player: can’t attack defend nor shield bash/kick during a stun [*] The game now has a smart Battle Trait Curator that better selects battle traits [*] Added two new character skins [*] Slight changes to the camera position and FOV for Third Person Camera mode [*] Lowered amount of weapon drops on city center map [*] Added a warning message on the claim victory button [*] Clamped Patron Bribes slider to 10k [*] Added various new unit types (Elite Minions etc.) [*] Added durability UX/UI scaling. A scale from yellow to dark red [*] Fame rebalance and fame is now indicated by % in victory screen [/list] [img]{STEAM_CLAN_IMAGE}/36402388/b4515faca054988537a63fc2eea814b75d45cbff.gif[/img] [list] [*] Added new Weapon icons per weapon type [*] Added new Unit Icons for elite fights [*] Added the Ballista trap to different level variations [*] Added the Gong trap to different level variations [*] Added Moving Structures to different level variations [*] Added 'slow zones' level variation to different level variations [*] Added thunder to The Great Pit, The Pit and the Grand Villa [*] Updated the Grand Villa garden [/list] [img]{STEAM_CLAN_IMAGE}/36402388/9021c19b2e617df5e81d5aa0aec15760a21ee27d.gif[/img] [h1]Bugfixes[/h1] [list] [*] Potential fixes on several different crashes [*] Fixed bug where AI had full durability on their shields instead of damaged shields (oops!) [*] Fixed bug where two ranks where highlighted at the same time [*] Victory screen now shows correct battle type and bracket level [*] Fixed exploit where a player could go back and forth between the career and main menu to get backstory effects and payouts [*] Fixed bug where Former Soldier health bonus was not applied correctly [*] Fixed bug where equipping a Farerdaka in the armory would destroy an equipped shield [*] Fixed bug where an locked inventory slots would get a repair icon on Blacksmith backstory reroll [*] Fixed issue where sometimes you could not buy a shield, even if inventory or shield slot was empty [*] Fixed bug where kill 3,4 or 5 enemies-bets would not pay out [*] Fixed bug where some godly items would not show up in the shop [*] Match timer now starts when entering the arena after the countdown and stops on killing the last enemy standing [*] Corrected collision boxes on Lion’s Roar Arena so player cannot get stuck anymore [/list] And definitely more stuff, but you'll have to find out inside the game! If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything. [list] [*] [url=https://www.youtube.com/channel/UCWNMvD_XLJ3unATX8O7aWJg]YOUTUBE[/url] [*] [url=https://subscribe.jordylakiere.net/Newsletter]NEWSLETTER[/url] [*] [url=http://discord.gg/8PEutcdwf5]DISCORD[/url] [/list] And as always -we who are about to die salute you, Jordy