Fight & strategize your way through spectacles and arenas -- rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
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Over 6 months in the making, the Spectacles Update is finally here! This is our largest update [b]by a lot![/b] So much so, that we had to leave out quite a few things from this changelog and update overview video to keep it manageable!
Check out this [b]overview video[/b] and jump into the game and enjoy the Spectacles.
[previewyoutube=MzHAZ6IDNKE;full]https://youtu.be/MzHAZ6IDNKE
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[h1]Early Access v0.4 - The Spectacles Update[/h1]
[h1]Full Changelog[/h1]
[i]IMPORTANT: Note that the Spectacles Update will reset your current active character save. [/i]
[h2]MAJOR new content & features[/h2]
[h3]New "Rare Fights" & Gamemodes[/h3]
[list]
[*] [b]New game mode[/b] Elite Fights (Boss fights with wave based minions)
[*] [b]New game mode[/b] Draft (Army field battle)
[*] [b]New game mode[/b] Tournament (Round based combat, 2 teams)
[*] [b]New game mode[/b] Grand Tournament (Round based combat, 3+ teams)
[*] [b]New game mode[/b] Survival (Wave based combat)
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[h3]Total Animation Overhaul[/h3]
[list]
[*] Completely rebuilt all locomotion animations
[*] Reworked Sprint: you can now sprint omnidirectionally
[*] You can now perform all actions while sprinting / strafing
[*] Added additive upper body animations
[*] Reworked weapon stances
[*] Added animation details such as falling states
[*] Fixed character proportions (upper body especially) - characters look normal now!
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[h3]Total AI overhaul[/h3]
[list]
[*] Added new movement system (avoids bumping etc!)
[*] Improved AI flanking and surrounding logic
[*] Added changing turn rate based on weight and actions (this allows you to flank AI!)
[*] Added skill-based telegraphing of attacks
[*] Rebalanced AI skills and attack pacing
[*] Added AI shield aiming
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[h3]Content[/h3]
[list]
[*] [b]New Map:[/b]The Grand Plaza
[*] [b]New[/b] map variations (many!)
[*] [b]New Content[/b]: 21 new items
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[h3]Total Audio overhaul[/h3]
[list]
[*] Completely reworked all combat audio assets
[*] Added three new voice sets
[*] Footstep sound and particle effects have been added for walking and running
[*] Improvements on the Impact sounds logic: sounds are now based on the item types and their materials
[*] Added variations on shield damage. Sound now scales based on amount of damage
[*] Added weight based heavy armor sound
[*] Added logic for falling objects hitting the ground
[*] Added new music tracks and SFX and intro music for special fights
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[h1]MINOR (Content, features, balancing changes)
[/h1]
[list]
[*] [b]New[/b] Character Overview Panel
[*] [b]New[/b] Battle Trait: Rabble
[*] [b]New[/b] Battle Trait: Uniformed
[*] [b]New[/b] Battle Trait: Impatient Crowd
[*] Health no longer saves live during combat (so crashes are more forgiving)
[*] Added a smart Enemy team colour selection so opposite colours are used during a fight
[*] Buffed stamina regeneration on Player
[*] The max Stamina penalty from low HP now slowly regenerates over time
[*] Stuns now actually stun the player: can’t attack defend nor shield bash/kick during a stun
[*] The game now has a smart Battle Trait Curator that better selects battle traits
[*] Added two new character skins
[*] Slight changes to the camera position and FOV for Third Person Camera mode
[*] Lowered amount of weapon drops on city center map
[*] Added a warning message on the claim victory button
[*] Clamped Patron Bribes slider to 10k
[*] Added various new unit types (Elite Minions etc.)
[*] Added durability UX/UI scaling. A scale from yellow to dark red
[*] Fame rebalance and fame is now indicated by % in victory screen
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[list]
[*] Added new Weapon icons per weapon type
[*] Added new Unit Icons for elite fights
[*] Added the Ballista trap to different level variations
[*] Added the Gong trap to different level variations
[*] Added Moving Structures to different level variations
[*] Added 'slow zones' level variation to different level variations
[*] Added thunder to The Great Pit, The Pit and the Grand Villa
[*] Updated the Grand Villa garden
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[h1]Bugfixes[/h1]
[list]
[*] Potential fixes on several different crashes
[*] Fixed bug where AI had full durability on their shields instead of damaged shields (oops!)
[*] Fixed bug where two ranks where highlighted at the same time
[*] Victory screen now shows correct battle type and bracket level
[*] Fixed exploit where a player could go back and forth between the career and main menu to get backstory effects and payouts
[*] Fixed bug where Former Soldier health bonus was not applied correctly
[*] Fixed bug where equipping a Farerdaka in the armory would destroy an equipped shield
[*] Fixed bug where an locked inventory slots would get a repair icon on Blacksmith backstory reroll
[*] Fixed issue where sometimes you could not buy a shield, even if inventory or shield slot was empty
[*] Fixed bug where kill 3,4 or 5 enemies-bets would not pay out
[*] Fixed bug where some godly items would not show up in the shop
[*] Match timer now starts when entering the arena after the countdown and stops on killing the last enemy standing
[*] Corrected collision boxes on Lion’s Roar Arena so player cannot get stuck anymore
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And definitely more stuff, but you'll have to find out inside the game!
If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything.
[list]
[*] [url=https://www.youtube.com/channel/UCWNMvD_XLJ3unATX8O7aWJg]YOUTUBE[/url]
[*] [url=https://subscribe.jordylakiere.net/Newsletter]NEWSLETTER[/url]
[*] [url=http://discord.gg/8PEutcdwf5]DISCORD[/url]
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And as always -we who are about to die salute you,
Jordy