Major Update 1 Patch Notes

Solar Nations

Command grand fleets and wage strategic wars on an interstellar scale in this new take on galactic Grand Strategy. Transform nature to suit the needs of Empire and surge forward! Will you guide aspiring interstellar nations to glory, or rekindle the flames of a long lost Empire?

The following is the (probably incomplete) changelog for Update 1 which will be releasing on October 4. [h3]Major features include [list] [*] Multiplayer! [*] All-new scenario editor which allows the player absolute control over the world [*] New Scenario: Battle of Armageddon - 1405DE [*] All-new nicer looking tooltips with icons [*] Naval experience multiplicatively increases fleet attack and HP [*] Traditions [*] Faction system overhaul [/list][/h3] Other changes [list] [*] Around 100 new regions added to the map outside of the Domain [*] 4 New levels of technology [*] End date moved from 1400 -> 1600 [*] Cohesion now drifts upward at a static rate of ~.25/year [*] Energy production increased doubly by development [*] Updated tutorial tooltips [*] Load custom flags for the scenario editor! [*] Rebalanced naval professionalism reform [*] New Resource: Hypermatter [*] New Upgrade: Covalence Infrastructure (+20% resource base production) [*] Various new modifiers [*] Reforms now affected by legislature support [*] Republics can no longer pass reforms without faction support [/list] Bugfixes [list] [*] Fixed diplomacy bug when loading saves (opinions would change drastically when loading the game) [*] Fixed occasional cosmetic bugs over loaded savegames [/list]