Major Update 1 News: Industrial Re-revolution + Release Date!

Solar Nations

Command grand fleets and wage strategic wars on an interstellar scale in this new take on galactic Grand Strategy. Transform nature to suit the needs of Empire and surge forward! Will you guide aspiring interstellar nations to glory, or rekindle the flames of a long lost Empire?

Welcome back, today we will be discussing the new Era of technology coming in Solar Nations Update 1.1, which [b]releases on October 4[/b], as well as the new playable scenario included in that time period. In the 13th century, the turmoil of the Centauran Wars created the perfect condition for the emergence of a powerful new form of industry. City-sized machines, capable of transforming energy into pure forms of matter, and vise versa, began to appear across the whole of known space. While initially vulnerable and kept afloat only by the generous subsidy of powerful centralized governments, Matter-Energy Covalence quickly matured, and thrust mankind into a new age of prosperity! [img]{STEAM_CLAN_IMAGE}/42588694/cafae985cb344246abf462708ca821b21cc2a73a.png[/img] Construct these powerful machines, which guzzle the novel resource [b]Hypermatter[/b], and build your economy to never before seen heights! Each level of "Covalence Indsustry" gives a whopping 10% base resource production (applies multiplicatively with other modifiers!), but causes the region to consume significant amounts of Hypermatter, which must be harvested from the depths of hyperspace at great cost. However, like the atom, Hypermatter also boasts some more [i]nefarious [/i]uses. Theoretically, it is possible to use the immense density and unusual properties of this substance to trigger a Higgs-field collapse and bring about the destruction of the universe! Will you use the power of Hypermatter for good or bad? The choice is yours in this new scenario! [img]{STEAM_CLAN_IMAGE}/42588694/0fef6dd17052f94b7c7aa3f9a6af134a5ba3e482.png[/img]