Major Tinkerer Rework

HELLCARD

Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!

For some time now we have been tinkering with Tinkerer's mechanics. Tracking both Screws and Cores was a headache. Various resource starvation scenarios were also possible, which are never fun to play or easy to balance out. We decided to overhaul his cards and streamline the resources. The most crucial change is how Cores and Screws work. Playing cards costs mana and screws only now. Cores are used only for buffing with extra effects. This means Tinkerer's cards will be playable with standard effects without Cores, but, by spending extra Cores, they can get buffed for that extra kick. There are now three major buffs achievable with Cores: [h3]Spending optional Cores when you play a card[/h3] This group includes contraptions that shoot stuff like Prototype, Popping Wrist, Shoulder Cannon, and Spider Gun. By spending optional cores Tinkerer can deploy an extra copy of the contraption. Whirligig, Gauntlet, and Pavise can also be buffed with additional effects by spending extra Cores when playing them. While Singularity now requires one Core to be spent for other players to draw an extra card. Core Dump and Deflector Attack can now be played with Screws only but if Tinkerer wants to activate their more powerful effects, he’ll have to spend 1 Core. Cookies obtained via the Cookie Cutter can even give you mana and card draw when they are sprinkled with ground Cores. [h3]Spending Cores when an Influence activates[/h3] Fire Sprinkler and Redox Reaction which deal even more damage when Cores are spent. Pop-up Shield and Duct Tape both give more Block if the Tinkerer has Cores to spare. [h3]Simply having Cores when you play a card or activate an Influence[/h3] Having cores is enough to activate Unionize and Solidarity effects now. On top of all that, a lot of cards had their cost adjusted both in terms of playing cost as well as additional cost, e.g. using Field Flux and Hidden Variable will no longer be that punishing in terms of how many cards Tinkerer must discard. [h2]Ful changelog[/h2] Version 1.1.190930 - 19 Sep 2024 [list] [*] Translations update! Huge thanks to the community translators! [*] Balance: Power Drill - changed additional effect cost from screws to cores [*] Balance: Deflector - removed cores from playing cost and the "stun all with Attack intent" is activated when 1 core is used [*] Balance: Core Dump - reduced normal damage to 10 per Contraption, by using 4 cores the damage is increased to 25 per contraption [*] Balance: Whirligig - normal block given is 2, by using 1 core the block given is increased to 3 [*] Balance: Gauntlet - normal block given is 3, by using 1 core the block given is increased to 4 [*] Balance: Pavise - normal block given is 4, by using 1 core the block given is increased to 5 [*] Balance: Field Flux - mana cost set to 1 and removed the "discard a random card" effect [*] Balance: Hidden Variable – additional cost of discarding cards set to 1 card [*] Balance: Singularity - cost changed to use only screws. Changed the additional effect (give every hero 1 card) to cost 1 core instead of 1 screw [*] Balance: Cookie - Increased screws gained to 2 and added new optional effect for 1 core that gives 1 mana and draws 1 card [*] Balance: Idea - cost changed to use only screws [*] Balance: Converter - changed the cost to 2 screws [*] Balance: Prototype - changed cost to 3 crews and added option to use 1 core to build 2 copies at once [*] Balance: Popping Wrist - changed cost to 4 crews and added option to use 1 core to build 2 copies at once [*] Balance: Shoulder Cannon - changed cost to 6 crews and added option to use 1 core to build 2 copies at once [*] Balance: Spider Gun - changed cost to 6 crews and added option to use 1 core to build 2 copies at once. [*] Balance: Fire Sprinkler - changed the cost to 3 screws. When the Influence activates, spending 1 core increases damage dealt to 4 [*] Balance: Redox Reduction - changed the cost to 6 screws. When the Influence activates, spending 1 core increases damage dealt to 6 [*] Balance: Overpressure - changed the cost to 5 screws [*] Balance: Tabletop Trebuchet - changed the cost to 5 screws [*] Balance: Backpack Ballista - changed the cost to 5 screws [*] Balance: Brilliance - changed the cost to 6 screws [*] Balance: Sharp Matter - changed the cost to 3 screws [*] Balance: Opus Magnum - changed the cost to 3 screws [*] Balance: Furor Divinus - changed the cost to 3 screws [*] Balance: Kill Zone Trap - changed the cost to 1 core [*] Balance: Pop-up Shield - changed the cost to 1 screw. When the Influence activates, spending 1 core increases the block gained to 3 [*] Balance: Duct Tape - changed the cost to 2 screws. When the Influence activates, spending 1 core increases block gained to 5 [*] Balance: Unionize - effect is active only if Tinkerer has at least 1 Core [*] Balance: Solidarity - effect is active only if Tinkerer has at least 1 Core [*] Balance: Imbue card now has Strain and always returns to the player's hand [*] Added an option to preview card upgrades when creating a character [*] Improved Run History manipulation when using a controller [*] Fixed Violent Delight tooltip showing wrong Reckoning value [*] Fixed Teeth Necklace influence description [*] Unfied Necronize and Tit for Tat card descriptions [*] Fixed Abuse Pity influence not always calculating Reckoning reduction value properly [*] Fixed communication shortcuts not blocking game input (so it was possible to end the turn accidentally) [*] Fixed Bruja cards with the "if you lost HP on your turn" mechanic not considering every damage type [*] Fixed Trojan Trap not boosting damage for summoned monsters [*] Fixed Mark sometimes not disappearing after the monster's death [*] Fixed problems with targetting some monsters that were obscured by players when using a controller [*] Fixed a crash when playing A LOT of Weave Laylines cards while having A LOT of Stamina Bursts or Bookmark influences [*] Added an indicator in the lobby search results if the game is in the dungeon right now. [*] Added a Return button for a card upgrade preview when upgrading a random card [/list] As always, Stay Safe in the Paper Dungeons ːarchduckː Konstanty