v 0.2.05

Fogpiercer Playtest

- enemy turns have been made faster - improved wording on some cards (flare) - improved wording on "escape-victory" info - added a better visualisation to the last playable turn - enemies now do not plan attacks when it's the last turn, making it clearer that something is happening - fixed card remove costing money, even when cancelled - fixed "delayed departure" adding extra AP across fights - "flare" is now an attack card, same effect but in a new category - this will allow it to eventually turn into a damaging card - improved wording of "Ace Up Your Sleeve" card - "Ratata" no longer soft locks game when no targets are found - added a UI bottom screen message when the player is expected to do something on the grid to proceed (i.e. "shield siphon", where the player has to select a carriage - "Remove a card" in chop shop redesign - can only be used 3 times per station - cost goes up (30, 60, 90) - fixed blind not properly removing damage calculation visualisation from previously targetted cells - added AP label to unlocked cards in the permanent progression screen - revamped player camera system. Beware this will need iterations but we're confident it's the right way forward - camera shake might be a bit shaky. working on it! - further reduction in time needed to wait for enemies to start popping up - further reduction in time spent waiting for enemies to enter the stage