Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.
Hello everyone, our next Major Patch is set for 24th October!
This was going to be the official release; however, since we applied for the Turn-Based Steam Event last week, we forgot that we can't release the game for a certain number of days after participating to a Steam events due to the rules.
However, this upcoming major patch will contain most of the content from the full game; it just won’t be named that yet.
This could give us more time to respond to feedback on these big changes before the "official" release.
We've also prepared a fun little Halloween event with this major patch, which will last until Halloween is over.
Here’s the full list of things you can expect from the upcoming major patch:
[i]The details of balance changes and new heritages will be included in the actual patch notes once it's live.[/i]
[list]
[*] Darkness School, our fourth and final playable discipline.
[*] Clan Astrum, the eighth playable Vampire Lord.
[*] Three new Necromancy heritages.
[*] Six new General Heritages. These are great power-ups for all your clans, unlocked by defeating certain radiance levels. [i]"The goal here is to add progression for beating higher radiances and to make the 13th radiance difficulty a bit more fair, while also adding meta progression for Infinity mode."[/i]
[*] Halloween Event
[*] Full balance rework for all four schools, along with some clan talent adjustments.
[*] Necromancy skills reworks: Necromancy not only received balance overhauls like the other schools but also some reworks on skills that had issues.
[i]"The main idea we aimed to capture with the upcoming changes is to keep the non-minion decay builds the same while shifting the main focus of the discipline toward minions. We also aimed to make minion builds easier to access, allow them to scale better, and ensure that minion skills are more meaningful on their own."[/i]
[*] Bug fixes
[/list]
We will see you on the 24th, and happy Halloween!