Darkness

Few Nights More

Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.

Hello everyone, our next Major Patch Darkness is live! [h3]Darkness[/h3] Unlock the secrets of the hidden discipline Darkness. Discover all new 40 skills and heritages and master the power of convoke. [h3]Clan Astrum[/h3] Excel in soaking the damage of your enemies and retaliating them back, Use means of sucking blood of your enemies with your potent lifesteal to cover up your weaknesses in armor. [h3]New General Heritages[/h3] [list] [*] Gain 25% Damage Reduction first 7 Nights Requires Radiance 3 beaten to unlock. [*] Gain 10 strength and 10 intelligence on all Lords. Requires radiance 6 beaten to unlock. [*] Gain 100 max HP on all Lords.Requires Radiance 8 beaten to unlock. [*] Gain 10 Power on all Lords. Requires Radiance 10 beaten to unlock. [*] Gain 1 power every night. Including Infinity mode. Requires Radiance 13 beaten to unlock [*] Gain 10 Lifesteal on all Lords. Requires all clans unlocked. [/list] [h3]Halloween Event [/h3] Happy Halloween! We added a spook flavoured buff to accompany you until 5th of November Haloween Buff: When hunters reach 0 morale they lose 20% of their MaxHP once! [h3]Blood[/h3] [list] [*] Petrified Blood Carapace: Empowered now grants 3 fortified instead of 2 [*] Enhanced Veins: Empowered now applies 2 vulnerable instead of 1 [*] Prey: Damage increased from 5 to 10 [*] Chosen: Now grants 5 stre and 5 int (was 1) [*] BloodDrain: applies 2 vulnerable instead of 1 [*] BloodMissile: Damage increased from 5 to 10 [*] Carnage: Deals 10 ( was 1) bonus damage for each 10 blood [*] Mirror: Deals magical damage equal to x20/40 (was x2/4) times of current crystallize [*] Artery Bomb: Now deals 50 damage on explosion upon reaching 3 stacks (was 15) [*] Vampiric Embrace: Empowered now grants 2 power instead of 1 [*] Inquisitors Sword. Target takes +5 damage for each stack. [*] Implosion: Deals 15 morale damage (was 5) [*] Stigmate: +10 for each current turn number. was 1 [*] Blood Armor: Empowered now grants 10 crystallize instead of 3 [*] Thirst: Damage increased from 4 to 10 [*] Blow: extra 10 damage (was 5) for each 20 blood accumulated this combat. [*] Twin Strike: Deal 8 physical and 8 magical damage ( was 4) [*] Bats: Every attack gives 20 blood. was 10. Empowered grants +2 leech was 1 [*] Rupture: is now "Overwhelm" [*] Riposte: Empowere now deals 10 bonus damage (was 3) per 10 blood in current bloodpool [*] GreatCalling: additional 5 magical damage(was 2) for each Blood Lance casted this combat [*] Rebound: 10 thorns for every 30 blood. (was 1). Empowered: Also, gain +5 fortified (was 1) for every 30 blood [*] Raging Sanguine: Deals 10 magical damage (was 4) to all hunters for each remaining AP at the end of turn [*] Devastation: is now "Overwhelm" [*] CellularRuin: is now "Overwhelm" [*] Bloodright: Every time blood is used, gain +2 strength this combat. (was 1) Empowered Also, gain +2 intelligence. (was 1) [*] InSanguinar: Empowered now grants 3 vulnerable( was 1) [*] Tactician: Gain +2 intelligence per each enemy hunter on the field. (was1) Empowered: gain +4 (was 2) [*] Arsenal: Damage increased from 15 to 20 [/list] [h3]Ferocity[/h3] [list] [*] [b]Heritage[/b]: Bulwark now grants +20/30 MaxHP [*] [b]Heritage[/b]: Unrelenting Focus now grants +2/3 heal [*] [b]Heritage[/b]: Berserk now grants +5/+10 power [*] [b]Heritage[/b]: Accumulate now grants 2 power [*] [b]Heritage[/b]: Convalesce now grants +3 thorns [*] Ironbane: Empowered now grants +10 thorns, was 2 [*] Bone Dust Concuction: now grants +5 int instead of 1 [*] SolderingBristle: Grants +5 thorns instead of 1 [*] Rapid Gash: This skill gains +5 additional damage for each finesse point.(was 1) [*] Wheel of Bones: now grants +10 thorns instead of 1 [*] Sentenced to Death: Empowered now grants +3 stre ( was 1) [*] Slaughter: Attack the target 1-5 times for 5 physical and 5 morale damage. (was 1-3 times for 2 physical damage) [*] Unstoppable Force: Empowered: Also, gain +5 lifesteal (was 1) [*] Pummel: damage increased from 5 to 10 [*] Claw: This skill gets additional +5 damage per point of finesse on top of strength (was 2) [*] Obliterate: is now "Overwhelm" [*] Dominate: Empowered Deals +10 bonus damage(was 1) for every 10 morale enemy misses [*] DuoStrike: Damage increased from 4 to 10 [*] Pragmatic: now also grants +3 Power. Empowered grants +3 weak instead of 1 [*] Lone Wolf: Empowered: Also, gain +10 thorns [*] Outsmart: This skill gets +5 additional damage per point of intelligence. (was 1) Empowered: Deals +10 damage per intelligence now (was 3) [*] Wake: +10 damage to all hunters for each weak on target. (was 2) [*] Blood for blood: additional 10 physical damage for each thorn stack to a single target. (was 3) Empowered: Additional damage is 15 per thorn stack now (was 5) [*] Unending Dread: Gain +5 strength for the duration of the encounter.(was 2) Empowered: gain +10 stre ( was 3) [*] Unforseen: Every time a multicast proc is used, gain +2 strength. was 1. Empowered: Gain +5 strength instead (was 2) [*] ViciousRevenge: Damage increased from 45 to 60. Is now "Overwhelm". Empowered damage increased from 65 to 80 [*] Double Time: Damage increased from 10 to 20. Empowered now grants 5 stre instead of 3 [/list] [h3]Necromancy[/h3] [list] [*] [b]New Discipline Heritage[/b]: Necrolord also grants +1 stre and +1 int to all minions per necrolord stack. [*] [b]New Summon Minion Heritage[/b]: When Lord gains power, all minions gain it as well. [*] [b]New Decay Pulse Heritage[/b]: Apply 10 more decay for each minion alive [*] [b]Heritage[/b]: Sentience now grants +4 int to all minions [*] [b]Heritage[/b]: Muscle memory now grants +4 stre to all minions [*] [b]Souls bar[/b] between 7-11 now grants a random minion 10 strength 10 intelligence 50 max hp [*][b] Passive[/b]: Every left over AP end of turn gives 10 max HP to a random minion (was 5) [*] Scourge Strike: Deals 15 bonus damage for each decay stack consumed. (was 5) [*] Resonation: Gain 1 enfold stack for 2 turn ( was 1 turn only) [*] Overload: deals 5 pure damage to all hunters. (was 2). Empowered deals 10 pure damage (was 5) [*] Master of Minions reworked: Increases max HP of all minions by [b]10% of Lords HP[/b]. Grants additional 10 more HP per strength. [*] Barrier: +30 thorns to targeted minion. (was 5) [*] Spiked Horde: Damage increased from 2 to 20 [*] Lich: Give all minions +5 strength and 5 intelligence at the start of every turn. (was 3 stre only) [*] Rise: Empowered reworked: Minion rises back with double stats. [*] Mind Shield: grants 2 block to all minions instead of 1 [*] Unholy Boon: gain +3 intelligence for each soul used (was 1). Empowered: Gain +3 intelligence and +3 strength per soul used instead (was 2 int 1 stre) [*] Summon Attack, Support, Defence skills reworked: Added ability: If all ally slots are full, all minions gain +2 strength and +2 intelligence. [*] Shields Up: Double the amount of physical armor and strength the target has. (was armor only). Empowered: Triple the amount of physical armor and strength the target has instead [*] Parental: If there are 2 or more minions on the field, buff them all with 30 max HP and +20 intelligence. (was 20hp and 2 int) [*] Attack Infusion: damage increased from 10 to 30. Empowered damage increased from 20 to 50 [*] Soulaid reworked: Double stre and int of minion. Empowered: Triple stre and int of minion (was Increase max HP of one random minion by 20.) [*] Gives +10 strength to all minions for every defence minion on the field. (was 3). Empowered now grants 30HP instead of 20 [*] Nimble Bones: Added ability: now also grant 3 power per finesse. [*] Gather Decay reworked: Removes all decay stacks from hunters. All minions gain 1 stre and 1 int per decay stack removed [*] Evolve Minion: Added abillity: Evolved minion gains extra 30 max HP, 10 strength 10 intelligence. Empowered: Evolved minion gains extra 60 max HP, 20 strength 20 intelligence [*] Mutation: Added ability: now also grants 5 power to the minion. [*] Unholy Crusade: Every 10th attack the hunter takes, deals 50 magical damage to all hunters. (was 10) [*] Helping Hand reworked: Minions gain 5 strength and 5 intelligence for every 50 HP [/list] [h3]Clan Montoku[/h3] Reforged Bounds (lvl 18 talent): Crescent Moon damage increased by 20 (was 10) [h3]ClanSandreanni[/h3] [list] [*] Famous(lvl 18 talent): Grants +20HP (was 10) [/list] [h3]Clan Basarab[/h3] [list] [*] Voices From Below (lvl 24 talent): Damage increased from 20% to 50% [/list] [h3]Clan Deredian[/h3] [list] [*] Ironclad Royalty (lvl 21 talent): Grants 5 stre instead of 1 [*] Bloodthirsty (lvl 24 talent) reworked: If lord has more than 200 physical armor, gain 5 power [/list] [h3]General Changes[/h3] [list] [*] All vampire lords gain +20 max hp per heritage point (was 10) [*] Stamina now grants 10 maxHP ( was 5) [*] Bear Skin perk: now only grants the block once start of combat.(was granting once every 4 turns) Max Bear skin perks that can be obtained per run is caped to 3. (including infinity mode) [/list] [h3]Bug Fixes[/h3] We haven't been able to bug fix as much as we wanted, we will do a hotfix focused on bugs upcoming weeks!