Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.
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[h4]New Playable Vampire Lord: Deredian[/h4]
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Here are the new talents for Clan Deredian
[*] Battle-Hardened - Level 3: Start every combat with 20 physical armor
[*] Ancient Armor - Level 6: Start every combat with 20 magical armor
[*] Retribution of the Fallen - Level 9: Every time you lose a minion in castle, gain 1 fortified
[*] Progenitor's Blessing - Level 12: Every time Lord skill is played gain 1 power rest of combat
[*] Boon of our Sire - Level 15: Every time Lord skill is played gain 2 AP
[*] Progenitor's Vengeance - Level 18: Every time Lord lose HP gain 5 strength permanently
[*] Ironclad Loyalty - Level 21: If Lord has more than 200 physical armor at the end of a turn, gain 1 strength permanently
[*] Bloodthirsty Protector - Level 24: If Lord has no block at the end of turn, gain 5 power rest of combat
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[h4]Level Cap raised to 24[/h4]
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Here are level 24 talent capstones for each clan:
[*] Pahlen 24: Drenched Coins - For each 1000 gold at the end of every night, gain 2 power permanently
[*] Vorodys 24: Predatory Heritage - Start each combat with extra 5 strength and 5 intelligence, this effect stacks per each combat in an invasion.(infinity mode gain +1 stre +1 int perma end of every night)
[*] Tyranasz 24: Bloodweave Mastery - Gain strength equal to current lifesteal end of every turn for the rest of combat.
[*] Sandreanni 24: Absolute Dominion - First time Lord skill is used in combat, the target instantly dies.
[*] Montoku 24: Family Oath - Perks being rare and epic chance increased by 10% and 5% respectively
[*] Basarab 24: Voices from Below - Every time Nether Blast is used, it increases its base damage by 20% for the rest of that run.
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[h4]UI[/h4]
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We are working on a big patch where we will rework the entire UI of the game. More news on this in future updates!
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[h4]New Heritage[/h4]
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We added a new heritage: Veterancy: Experience gain increased by 25%/35%
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[h4]Balance[/h4]
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We worked on enemy balance and their skill patterns. The goal here is to make enemies more fun to fight, and have a more meaningful variety of challenges they bring while also changing up some of their passives to make it more clear what their purpose is.
Here are the changes:
Act I
Rogue -> Now has 60% dodge every turn. Every time vampire lord plays a skill, reduce this chance by 5%
Rogue -> New passive: Gain 2 strength every time rogue dodges. (old passives removed)
Rogue -> No longer casts evasion buff, attack pattern altered
Ranger -> twin arrow -> 5x3 to 8x2 damage
Ranger -> volley -> now applies 2 daze
Ranger -> focus fire -> Instead of putting a debuff now deals 30 physical damage
Ranger -> band aid has been removed
VPriest -> priest attack now applies Burn instead of Daze
VPriest -> holy nova no longer heals -> deal 20 magical damage aoe and apply 2 burn
VFootman -> rally skill removed
VFootman -> No longer spawns squires
VFootman -> ulti skill changed-> attack equal to current physical armor
VFootman -> now starts with 10 plated armor
VFootman -> armor up changed, now gains plated armor equal to current strength
VFootman -> skill patterns changed
-Act II
VPaladin -> ulti -> morale gained changed from 35 to 50
VPaladin -> new passive ->all skills now deal double damage if morale is higher than 100
Golem B -> power up 1 -> now gives 10 power -> power up 2 now gives 20 power
Golem B -> char attack pattern changed
Golem C -> is now stunnable. if stunned gain 1 vulnerable
Golem C -> Every 30th attack in combat stuns the golem. This stack resets after a stun is applied
Golem C -> Self Repair -> now starts working at 40% to heal 5% HP every turn
Golem C -> Upgrade 5 fortified changed to gain 5 power
Pylon HP no longer scales with radiances. They have set 6HP.
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