Major Patch 0.5.2

Nowhere: Mysterious Artifacts

Nowhere: Mysterious Artifacts is a Multiplayer Survival Horror game for up to 4 players. Set in the Middle of the Unknown, you can craft, build, explore and discover secrets in the exciting first chapter from EFNSOFT.

[img]{STEAM_CLAN_IMAGE}/42791715/318f4c4d5d2dcb4b71c5b710cc27993b6442adc8.png[/img] at the end of a very long and tired period as indie developers of our size, we are here with the new patch with our shortcomings and excesses This patch includes a lot of Quality of Life and the basics of newly added features, so let's take a quick look at what we've added For a summary, you can watch all the features on the youtube link below [previewyoutube=296eqWg91Go;full][/previewyoutube] [h1]IMPORTANT[/h1] [b]Localization for other Languages[/b] We translated our game into 7 different languages other than English, in order [list] [*] German [*] Spanish [*] Portuguese [*] Russian [*] Turkish [*] Ukrainian [*] Chinese [/list] Note: We may be missing in this section, we will open a thread about this in the forums here and on our Discord server, we would be very happy if our followers who can help us send us feedback about these areas. [b]Major Patch Features[/b] [b]1- Map Expand [/b] Map Expansion with new areas. The game's new map is 4 times larger than the previous map [b]2- Swiming System[/b] We brought new mechanics to the game, for example, the swimming system for players who want to use the sea (This System will receive more updates, there will be events that we can do under the water or items that we can loot) [b]3- Climbing System[/b] Apart from this, the option of climbing the stairs, which is very much demanded, has been added, although it is not much use at the moment, we wanted to lay the foundation now because you will use it a lot in the future. [b]4- Special Note Slot[/b] We know you don't want to carry notes on your person, so we've created a special slot for this part and turned all the notes that are relevant to the story and that you want to go back and read into something that you can access at any time once you've interacted with that note [b]5- Inventory Management[/b] There are nice quality of life updates that we have made by evaluating every feedback you have sent to our forums and discord server here, for example, the auto stack feature for your previously split items, or the feature of taking all the items in a chest you find, or the feature of storing all the items on you in that chest. [b]6- Fully Customizable Map System[/b] In this system, it was something that many of our users wanted to be in our game, you can put your own markers in many places on the map opened by pressing the M key, except for the previously placed markers, and you can see where you are. [b]7- New design for Interaction UI[/b] We are aware that the previous interaction design we used is a bit old-fashioned, we are aware that constantly interacting with the mouse and assigning all the interactions to a key was damaging the feeling that I was interacting with something in the game in our eyes, so we are designing this part from scratch and coming up with a design to use your keyboard more [b]8- We made updates to many items[/b] We have changed the shapes of many previously added items (about 200 items) and the items we added later, the areas they occupy and their definitions [b]9- New Mission System[/b] We have added the basics of our mission system to the game to help you progress in the game, this part still needs polishing, but we have the idea to bring it to a much higher level with the feedback we will receive from you. [b]10- Expand Lore and Story[/b] We have deepened the background lore and story of the game a bit more and as we send updates you will have much more information about the game and its world. [b]11-Minor Improvements[/b]Many minor performance improvements, new rendering techniques in visual quality and other system updates, we do best we can [b]Developer Message[/b] [i]There are dozens of innovations that we planned to release this update but could not bring, and each new development brings with it much greater responsibilities. So if you want to support the game, now is the time to do so, because we will decide whether or not to continue with the game based on the feedback from this update. For indie teams like ours, the continuity and motivation of their work takes a very big place, and if we get enough support, we have a goal to bring the whole road map without a doubt. Endless thanks to everyone who has already sent us supportive feedback. See you in the middle of nowhere Wishing everyone a happy and beautiful New Year [/i]