About Next Major Patch

Nowhere: Mysterious Artifacts

Nowhere: Mysterious Artifacts is a Multiplayer Survival Horror game for up to 4 players. Set in the Middle of the Unknown, you can craft, build, explore and discover secrets in the exciting first chapter from EFNSOFT.

[img]{STEAM_CLAN_IMAGE}/42791715/318f4c4d5d2dcb4b71c5b710cc27993b6442adc8.png[/img] [b]Hello Everyone[/b] [i]As you know, we have been working on the major patch for a long time, it is very difficult and tiring for teams of our size to bring such updates, but we are trying to bring them to you as quickly and accurately as we can.[/i] [b]Below are the exact things that are in the upcoming update[/b] [olist] [*] We deleted the city part on the TIER 1 map and turned it into a village that is more in touch with nature. Since this place does not fit the ambiance of the place, we organized this place and made it more suitable for our lore. [*] Significant updates have been made on the optimization side of the game, with which you will be able to see the diversity in nature and the resources you interact with more frequently, without distorting the visuals [*] In this patch, we have introduced the new Trade system with the NPC you will encounter in the game (In Tier 1 we think the number of this is one, but as the map grows, you will encounter dozens of traders due to both resources and the nature of the game) [*] Fully Customizable new map system new point of interest locations [*] We have made serious accessibility and quality-of-life improvements on the User Interface side. We have added many new functions to the inventory management system such as reordering your items, taking all the items from another container or putting them back there, and automatic stacking. [*] We have added a new interaction User Interface, now instead of using a mouse roll, we have made them much simpler and kept the keyboard interaction a little high, such as picking up with press E and hold E for equip, and also without taking an item, for example if it is a weapon. [*] We've introduced new Items, most of which are now on the resource side, such as new consumable items and crafting materials. [*] We will introduce a new mission system with a clear outline, which we think is ideal for guiding you and ideal for capturing story sequences. this is a part that will develop as the game develops. let's keep this place hidden for now to avoid further spoilers [*] We have designed a special section for the main menu and Documents, for example, with this, you will not have to carry the notes you read in the game on you, we have designed a section where you can access the notes whenever you want. [*] We are adding the Dismantle and Scavenge Mechanic to the game, you don't have to pick up an axe you see on the ground, you can now dismantle it for this. Also when you come across a pile of metal while traveling through the game, you can scavenge it and find valuable materials for you. [*] We have completely overhauled Stone and Metal Structures and changed their appearance, in addition to this, we aimed to add a little more depth to your structures in the game by adding new columns and windows, I hope you like it. [*] We add new decor, such as tables, chairs, and cabinets. The cabinets will also be able to store things in them. [*] We've added a naming option to your existing crafted chests. [*] We have simplified the farming part a bit, taking it away from the simulation side and making it a bit more player-friendly [*] Revolver, AK-47, Shotgun, and bow and arrow weapons. [*] We will bring new parts to the weapons, such as a laser pointer and a silencer, one of which will increase your weapon's recoil, while the other will lower it, allowing you to take down enemies more silently. [*] We are adding two new enemy types that we don't want to show for now because they are still WIP [*] The swimming system and the underwater system that will come with it, we still need time for this because we need time to design not only the surface but also the underwater surfaces. [/olist] [i]As soon as the new patch is released, we will open our public road map Trello page to users, from here you will be able to follow what will come for which patch on what we are working on.[/i] [i]Localization will come on this patch too: Our first priorty adding Chinese,Russian,Ukranian,Portuguese,Spanish on this patch[/i] [b]Also a note: contrary to popular belief, we have not abandoned or quit the game, I think everyone has a misconception about this because the development team is exactly 3 people and all of these large-scale updates are time-consuming. We are updating more often on our Discord server and we take the time to observe or answer your valuable feedback as much as we can. [/b]