Major ACT OF AGGRESSION patch (v594)

Act of Aggression - Reboot Edition

Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul in skirmish mode against the AI and in your multiplayer battles.

[b][u]BUG FIXES[/u][/b]: - Fixing a bug related to refinery & turret's production ghosts being moved around - Fixing some save crashs occurring in mission "Fall of Olympus" - Fixing some transported units icons - Fixing some bugs where buildings' lights did not appear in night missions - Fixing the "time spent ingame" calculation in the stats. - Fixing faction selection in ranked games - Fixing the Scorpio’s smoke salvoes - Fixing the superweapon & anti-superweapon buildings’ ammunitions display - Fixing the display of planes’ optical camouflage. - Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units. [b][u]MISC.[/u][/b]: - [b]Delta[/b]’s stealth detection’s FX is not displayed anymore when the unit is in a city block. - [b]AI improvement[/b]: it will react faster and better to a direct threat to its base. - "Sell" [b]hotkey [/b]can now be rebinded - [b]New hints[/b] give a better explanation of how to transfer ressources in mission "The American Civil War" - [b]Localization change[/b]: adding more clues about the secret objectives in the Achievements' description. - [b]Removing the 10 & 15mn time limit options[/b] (leftover from Wargame which had no place in AoA). ----------------- [size=150][b][u]BALANCE[/u][/b]:[/size] [b][u]GENERIC [/u][/b]: - [b][u]Sold [/u]harvesters[/b] & [b]constructors [/b]can no longer enter transport units. - [u]Except for Antey & Patriot[/u], [b]anti-aircraft missiles[/b] don't have an area-of-effect on choppers anymore. - [b]Repair vehicles[/b] (BREM & Hercules) can't heal one another anymore, but instead regenerate automatically. [b][u]CARTEL[/u][/b] - [b]Otomatic[/b]'s hit points decreased from 22 to 20. - [b]SuperHind[/b]'s AT missile's damage decreased from 8 to 6. - [b]BREM-80U[/b]'s acceleration (not top speed) improved. - [b]Jackal[/b]'s acceleration (not top speed) & deceleration improved. - [b]AMOS[/b]' [u]regular ordnances[/u]' damage on buildings increased by 15%. - [b]AMOS[/b]' [u]Stryx shells[/u]' damage on vehicles decreased. - [b]AMOS[/b]' reload time between salvos decreased from 16 to 12s. - [i][b]Stryx Shell[/b][/i] research now costs an additional 250 RE (it only required alu until now). - [b]X-32[/b]'s damage on vehicles increased. - [b]Repair Center[/b]'s price increased from 1.500 to 2.000$. [b][u]CHIMERE[/u][/b]: - Increasing slightly the [b]placement range[/b] of some buildings to standardize them and give a bit more flexibility to base building. - [b]Sentinel [/b]turrets' range of placement increased from 14 to 18 squares. - [b]Sentinel [/b]turrets’ price decreased from 750 to 700$ alu. - [b]SAS[/b]’ production time decreased 26 to 22s. - [b]SAS [/b]now have the ability to fire at helicopters with regular rounds, even after being upgraded to DU ones. - [b]Puma[/b]’s anti-helicopter damage increased from 0.5 to 075. - [b]Puma[/b]’s about-face time reduced. - [b]Pantsir[/b]’s price decreased from 1.800 to 1.700$. - [b]Tigre[/b]’s production time decreased from 42 to 30s. - [b]Terminator[/b]’s speed increased by 10%. - [b]Recon UGV[/b] is now considered a vehicle instead of an infantry unit. It can be repaired by the [i]Repair Outpost[/i], but not by [i]Nanohealing [/i]anymore. [b][u]US [/u][/b]: - [b]Hercules[/b]’ acceleration (not top speed) improved. - [b]Guardian[/b]’s hit points increased from 20 to 25.