Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul in skirmish mode against the AI and in your multiplayer battles.
[b][u]BUG FIXES[/u][/b]:
- Fixing a bug related to refinery & turret's production ghosts being moved around
- Fixing some save crashs occurring in mission "Fall of Olympus"
- Fixing some transported units icons
- Fixing some bugs where buildings' lights did not appear in night missions
- Fixing the "time spent ingame" calculation in the stats.
- Fixing faction selection in ranked games
- Fixing the Scorpio’s smoke salvoes
- Fixing the superweapon & anti-superweapon buildings’ ammunitions display
- Fixing the display of planes’ optical camouflage.
- Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units.
[b][u]MISC.[/u][/b]:
- [b]Delta[/b]’s stealth detection’s FX is not displayed anymore when the unit is in a city block.
- [b]AI improvement[/b]: it will react faster and better to a direct threat to its base.
- "Sell" [b]hotkey [/b]can now be rebinded
- [b]New hints[/b] give a better explanation of how to transfer ressources in mission "The American Civil War"
- [b]Localization change[/b]: adding more clues about the secret objectives in the Achievements' description.
- [b]Removing the 10 & 15mn time limit options[/b] (leftover from Wargame which had no place in AoA).
-----------------
[size=150][b][u]BALANCE[/u][/b]:[/size]
[b][u]GENERIC [/u][/b]:
- [b][u]Sold [/u]harvesters[/b] & [b]constructors [/b]can no longer enter transport units.
- [u]Except for Antey & Patriot[/u], [b]anti-aircraft missiles[/b] don't have an area-of-effect on choppers anymore.
- [b]Repair vehicles[/b] (BREM & Hercules) can't heal one another anymore, but instead regenerate automatically.
[b][u]CARTEL[/u][/b]
- [b]Otomatic[/b]'s hit points decreased from 22 to 20.
- [b]SuperHind[/b]'s AT missile's damage decreased from 8 to 6.
- [b]BREM-80U[/b]'s acceleration (not top speed) improved.
- [b]Jackal[/b]'s acceleration (not top speed) & deceleration improved.
- [b]AMOS[/b]' [u]regular ordnances[/u]' damage on buildings increased by 15%.
- [b]AMOS[/b]' [u]Stryx shells[/u]' damage on vehicles decreased.
- [b]AMOS[/b]' reload time between salvos decreased from 16 to 12s.
- [i][b]Stryx Shell[/b][/i] research now costs an additional 250 RE (it only required alu until now).
- [b]X-32[/b]'s damage on vehicles increased.
- [b]Repair Center[/b]'s price increased from 1.500 to 2.000$.
[b][u]CHIMERE[/u][/b]:
- Increasing slightly the [b]placement range[/b] of some buildings to standardize them and give a bit more flexibility to base building.
- [b]Sentinel [/b]turrets' range of placement increased from 14 to 18 squares.
- [b]Sentinel [/b]turrets’ price decreased from 750 to 700$ alu.
- [b]SAS[/b]’ production time decreased 26 to 22s.
- [b]SAS [/b]now have the ability to fire at helicopters with regular rounds, even after being upgraded to DU ones.
- [b]Puma[/b]’s anti-helicopter damage increased from 0.5 to 075.
- [b]Puma[/b]’s about-face time reduced.
- [b]Pantsir[/b]’s price decreased from 1.800 to 1.700$.
- [b]Tigre[/b]’s production time decreased from 42 to 30s.
- [b]Terminator[/b]’s speed increased by 10%.
- [b]Recon UGV[/b] is now considered a vehicle instead of an infantry unit. It can be repaired by the [i]Repair Outpost[/i], but not by [i]Nanohealing [/i]anymore.
[b][u]US [/u][/b]:
- [b]Hercules[/b]’ acceleration (not top speed) improved.
- [b]Guardian[/b]’s hit points increased from 20 to 25.